|
@@ -775,7 +775,7 @@ Image GenImageCellular(int width, int height, int tileSize)
|
|
|
{
|
|
{
|
|
|
int y = (i/seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1);
|
|
int y = (i/seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1);
|
|
|
int x = (i%seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1);
|
|
int x = (i%seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1);
|
|
|
- seeds[i] = (Vector2){ (float)x, (float)y};
|
|
|
|
|
|
|
+ seeds[i] = (Vector2){ (float)x, (float)y };
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
for (int y = 0; y < height; y++)
|
|
for (int y = 0; y < height; y++)
|
|
@@ -786,7 +786,7 @@ Image GenImageCellular(int width, int height, int tileSize)
|
|
|
{
|
|
{
|
|
|
int tileX = x/tileSize;
|
|
int tileX = x/tileSize;
|
|
|
|
|
|
|
|
- float minDistance = (float)strtod("Inf", NULL);
|
|
|
|
|
|
|
+ float minDistance = 65536.0f; //(float)strtod("Inf", NULL);
|
|
|
|
|
|
|
|
// Check all adjacent tiles
|
|
// Check all adjacent tiles
|
|
|
for (int i = -1; i < 2; i++)
|
|
for (int i = -1; i < 2; i++)
|