canJump used to alternate between true and false when on ground
@@ -177,7 +177,7 @@ void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float d
ei->rect.x <= p->x &&
ei->rect.x + ei->rect.width >= p->x &&
ei->rect.y >= p->y &&
- ei->rect.y < p->y + player->speed*delta)
+ ei->rect.y <= p->y + player->speed*delta)
{
hitObstacle = 1;
player->speed = 0.0f;