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Review Android piepline

 - Removed generate_android_toolchain, since version r21 AndroidNDK it's the toolchain
 - Removed external lib native_app_glue, provided by AndroidNDK
raysan5 5 年 前
コミット
ef9e9bfa7d

+ 2 - 24
src/Makefile

@@ -391,8 +391,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
 endif
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
-    NATIVE_APP_GLUE = $(RAYLIB_RELEASE_PATH)/external/android/native_app_glue
-    #NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
+    NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
     # Android required libraries
     INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
     # Include android_native_app_glue.h
@@ -445,33 +444,12 @@ ifeq ($(RAYLIB_MODULE_PHYSAC),TRUE)
 endif
 
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
-    OBJS += external/android/native_app_glue/android_native_app_glue.o
+    OBJS += $(NATIVE_APP_GLUE)/android_native_app_glue.o
 endif
 
 # Default target entry
 all: raylib
 
-# Generate standalone Android toolchain
-# NOTE: If the host system is Windows or Linux, generation is different
-generate_android_toolchain:
-ifeq ($(PLATFORM_OS),WINDOWS)
-    # NOTE: python should be available in the path
-    ifeq ($(ANDROID_ARCH),ARM)
-		$(ANDROID_NDK)/build/tools/python make_standalone_toolchain.py --arch arm --api $(ANDROID_API_VERSION) --install-dir $(ANDROID_TOOLCHAIN)
-    endif
-    ifeq ($(ANDROID_ARCH),ARM64)
-		$(ANDROID_NDK)/build/tools/python make_standalone_toolchain.py --arch arm64 --api $(ANDROID_API_VERSION) --install-dir $(ANDROID_TOOLCHAIN)
-    endif
-endif
-ifeq ($(PLATFORM_OS),LINUX)
-    ifeq ($(ANDROID_ARCH),ARM)
-		$(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-$(ANDROID_API_VERSION) --toolchain=arm-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN)
-    endif
-    ifeq ($(ANDROID_ARCH),ARM64)
-		$(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-$(ANDROID_API_VERSION) --toolchain=aarch64-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN)
-    endif
-endif
-
 # Compile raylib library
 # NOTE: Release directory is created if not exist
 raylib: $(OBJS)

+ 0 - 13
src/external/android/native_app_glue/NOTICE

@@ -1,13 +0,0 @@
-Copyright (C) 2016 The Android Open Source Project
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-     http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.

+ 0 - 442
src/external/android/native_app_glue/android_native_app_glue.c

@@ -1,442 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#include <jni.h>
-
-#include <errno.h>
-#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-#include <sys/resource.h>
-
-#include "android_native_app_glue.h"
-#include <android/log.h>
-
-#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
-#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "threaded_app", __VA_ARGS__))
-
-/* For debug builds, always enable the debug traces in this library */
-#ifndef NDEBUG
-#  define LOGV(...)  ((void)__android_log_print(ANDROID_LOG_VERBOSE, "threaded_app", __VA_ARGS__))
-#else
-#  define LOGV(...)  ((void)0)
-#endif
-
-static void free_saved_state(struct android_app* android_app) {
-    pthread_mutex_lock(&android_app->mutex);
-    if (android_app->savedState != NULL) {
-        free(android_app->savedState);
-        android_app->savedState = NULL;
-        android_app->savedStateSize = 0;
-    }
-    pthread_mutex_unlock(&android_app->mutex);
-}
-
-int8_t android_app_read_cmd(struct android_app* android_app) {
-    int8_t cmd;
-    if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
-        switch (cmd) {
-            case APP_CMD_SAVE_STATE:
-                free_saved_state(android_app);
-                break;
-        }
-        return cmd;
-    } else {
-        LOGE("No data on command pipe!");
-    }
-    return -1;
-}
-
-static void print_cur_config(struct android_app* android_app) {
-    char lang[2], country[2];
-    AConfiguration_getLanguage(android_app->config, lang);
-    AConfiguration_getCountry(android_app->config, country);
-
-    LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
-            "keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
-            "modetype=%d modenight=%d",
-            AConfiguration_getMcc(android_app->config),
-            AConfiguration_getMnc(android_app->config),
-            lang[0], lang[1], country[0], country[1],
-            AConfiguration_getOrientation(android_app->config),
-            AConfiguration_getTouchscreen(android_app->config),
-            AConfiguration_getDensity(android_app->config),
-            AConfiguration_getKeyboard(android_app->config),
-            AConfiguration_getNavigation(android_app->config),
-            AConfiguration_getKeysHidden(android_app->config),
-            AConfiguration_getNavHidden(android_app->config),
-            AConfiguration_getSdkVersion(android_app->config),
-            AConfiguration_getScreenSize(android_app->config),
-            AConfiguration_getScreenLong(android_app->config),
-            AConfiguration_getUiModeType(android_app->config),
-            AConfiguration_getUiModeNight(android_app->config));
-}
-
-void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
-    switch (cmd) {
-        case APP_CMD_INPUT_CHANGED:
-            LOGV("APP_CMD_INPUT_CHANGED\n");
-            pthread_mutex_lock(&android_app->mutex);
-            if (android_app->inputQueue != NULL) {
-                AInputQueue_detachLooper(android_app->inputQueue);
-            }
-            android_app->inputQueue = android_app->pendingInputQueue;
-            if (android_app->inputQueue != NULL) {
-                LOGV("Attaching input queue to looper");
-                AInputQueue_attachLooper(android_app->inputQueue,
-                        android_app->looper, LOOPER_ID_INPUT, NULL,
-                        &android_app->inputPollSource);
-            }
-            pthread_cond_broadcast(&android_app->cond);
-            pthread_mutex_unlock(&android_app->mutex);
-            break;
-
-        case APP_CMD_INIT_WINDOW:
-            LOGV("APP_CMD_INIT_WINDOW\n");
-            pthread_mutex_lock(&android_app->mutex);
-            android_app->window = android_app->pendingWindow;
-            pthread_cond_broadcast(&android_app->cond);
-            pthread_mutex_unlock(&android_app->mutex);
-            break;
-
-        case APP_CMD_TERM_WINDOW:
-            LOGV("APP_CMD_TERM_WINDOW\n");
-            pthread_cond_broadcast(&android_app->cond);
-            break;
-
-        case APP_CMD_RESUME:
-        case APP_CMD_START:
-        case APP_CMD_PAUSE:
-        case APP_CMD_STOP:
-            LOGV("activityState=%d\n", cmd);
-            pthread_mutex_lock(&android_app->mutex);
-            android_app->activityState = cmd;
-            pthread_cond_broadcast(&android_app->cond);
-            pthread_mutex_unlock(&android_app->mutex);
-            break;
-
-        case APP_CMD_CONFIG_CHANGED:
-            LOGV("APP_CMD_CONFIG_CHANGED\n");
-            AConfiguration_fromAssetManager(android_app->config,
-                    android_app->activity->assetManager);
-            print_cur_config(android_app);
-            break;
-
-        case APP_CMD_DESTROY:
-            LOGV("APP_CMD_DESTROY\n");
-            android_app->destroyRequested = 1;
-            break;
-    }
-}
-
-void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
-    switch (cmd) {
-        case APP_CMD_TERM_WINDOW:
-            LOGV("APP_CMD_TERM_WINDOW\n");
-            pthread_mutex_lock(&android_app->mutex);
-            android_app->window = NULL;
-            pthread_cond_broadcast(&android_app->cond);
-            pthread_mutex_unlock(&android_app->mutex);
-            break;
-
-        case APP_CMD_SAVE_STATE:
-            LOGV("APP_CMD_SAVE_STATE\n");
-            pthread_mutex_lock(&android_app->mutex);
-            android_app->stateSaved = 1;
-            pthread_cond_broadcast(&android_app->cond);
-            pthread_mutex_unlock(&android_app->mutex);
-            break;
-
-        case APP_CMD_RESUME:
-            free_saved_state(android_app);
-            break;
-    }
-}
-
-void app_dummy() {
-
-}
-
-static void android_app_destroy(struct android_app* android_app) {
-    LOGV("android_app_destroy!");
-    free_saved_state(android_app);
-    pthread_mutex_lock(&android_app->mutex);
-    if (android_app->inputQueue != NULL) {
-        AInputQueue_detachLooper(android_app->inputQueue);
-    }
-    AConfiguration_delete(android_app->config);
-    android_app->destroyed = 1;
-    pthread_cond_broadcast(&android_app->cond);
-    pthread_mutex_unlock(&android_app->mutex);
-    // Can't touch android_app object after this.
-}
-
-static void process_input(struct android_app* app, struct android_poll_source* source) {
-    AInputEvent* event = NULL;
-    while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
-        LOGV("New input event: type=%d\n", AInputEvent_getType(event));
-        if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
-            continue;
-        }
-        int32_t handled = 0;
-        if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
-        AInputQueue_finishEvent(app->inputQueue, event, handled);
-    }
-}
-
-static void process_cmd(struct android_app* app, struct android_poll_source* source) {
-    int8_t cmd = android_app_read_cmd(app);
-    android_app_pre_exec_cmd(app, cmd);
-    if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
-    android_app_post_exec_cmd(app, cmd);
-}
-
-static void* android_app_entry(void* param) {
-    struct android_app* android_app = (struct android_app*)param;
-
-    android_app->config = AConfiguration_new();
-    AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
-
-    print_cur_config(android_app);
-
-    android_app->cmdPollSource.id = LOOPER_ID_MAIN;
-    android_app->cmdPollSource.app = android_app;
-    android_app->cmdPollSource.process = process_cmd;
-    android_app->inputPollSource.id = LOOPER_ID_INPUT;
-    android_app->inputPollSource.app = android_app;
-    android_app->inputPollSource.process = process_input;
-
-    ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
-    ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
-            &android_app->cmdPollSource);
-    android_app->looper = looper;
-
-    pthread_mutex_lock(&android_app->mutex);
-    android_app->running = 1;
-    pthread_cond_broadcast(&android_app->cond);
-    pthread_mutex_unlock(&android_app->mutex);
-
-    android_main(android_app);
-
-    android_app_destroy(android_app);
-    return NULL;
-}
-
-// --------------------------------------------------------------------
-// Native activity interaction (called from main thread)
-// --------------------------------------------------------------------
-
-static struct android_app* android_app_create(ANativeActivity* activity,
-        void* savedState, size_t savedStateSize) {
-    struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
-    memset(android_app, 0, sizeof(struct android_app));
-    android_app->activity = activity;
-
-    pthread_mutex_init(&android_app->mutex, NULL);
-    pthread_cond_init(&android_app->cond, NULL);
-
-    if (savedState != NULL) {
-        android_app->savedState = malloc(savedStateSize);
-        android_app->savedStateSize = savedStateSize;
-        memcpy(android_app->savedState, savedState, savedStateSize);
-    }
-
-    int msgpipe[2];
-    if (pipe(msgpipe)) {
-        LOGE("could not create pipe: %s", strerror(errno));
-        return NULL;
-    }
-    android_app->msgread = msgpipe[0];
-    android_app->msgwrite = msgpipe[1];
-
-    pthread_attr_t attr; 
-    pthread_attr_init(&attr);
-    pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
-    pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
-
-    // Wait for thread to start.
-    pthread_mutex_lock(&android_app->mutex);
-    while (!android_app->running) {
-        pthread_cond_wait(&android_app->cond, &android_app->mutex);
-    }
-    pthread_mutex_unlock(&android_app->mutex);
-
-    return android_app;
-}
-
-static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
-    if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
-        LOGE("Failure writing android_app cmd: %s\n", strerror(errno));
-    }
-}
-
-static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
-    pthread_mutex_lock(&android_app->mutex);
-    android_app->pendingInputQueue = inputQueue;
-    android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
-    while (android_app->inputQueue != android_app->pendingInputQueue) {
-        pthread_cond_wait(&android_app->cond, &android_app->mutex);
-    }
-    pthread_mutex_unlock(&android_app->mutex);
-}
-
-static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
-    pthread_mutex_lock(&android_app->mutex);
-    if (android_app->pendingWindow != NULL) {
-        android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
-    }
-    android_app->pendingWindow = window;
-    if (window != NULL) {
-        android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
-    }
-    while (android_app->window != android_app->pendingWindow) {
-        pthread_cond_wait(&android_app->cond, &android_app->mutex);
-    }
-    pthread_mutex_unlock(&android_app->mutex);
-}
-
-static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
-    pthread_mutex_lock(&android_app->mutex);
-    android_app_write_cmd(android_app, cmd);
-    while (android_app->activityState != cmd) {
-        pthread_cond_wait(&android_app->cond, &android_app->mutex);
-    }
-    pthread_mutex_unlock(&android_app->mutex);
-}
-
-static void android_app_free(struct android_app* android_app) {
-    pthread_mutex_lock(&android_app->mutex);
-    android_app_write_cmd(android_app, APP_CMD_DESTROY);
-    while (!android_app->destroyed) {
-        pthread_cond_wait(&android_app->cond, &android_app->mutex);
-    }
-    pthread_mutex_unlock(&android_app->mutex);
-
-    close(android_app->msgread);
-    close(android_app->msgwrite);
-    pthread_cond_destroy(&android_app->cond);
-    pthread_mutex_destroy(&android_app->mutex);
-    free(android_app);
-}
-
-static void onDestroy(ANativeActivity* activity) {
-    LOGV("Destroy: %p\n", activity);
-    android_app_free((struct android_app*)activity->instance);
-}
-
-static void onStart(ANativeActivity* activity) {
-    LOGV("Start: %p\n", activity);
-    android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
-}
-
-static void onResume(ANativeActivity* activity) {
-    LOGV("Resume: %p\n", activity);
-    android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
-}
-
-static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
-    struct android_app* android_app = (struct android_app*)activity->instance;
-    void* savedState = NULL;
-
-    LOGV("SaveInstanceState: %p\n", activity);
-    pthread_mutex_lock(&android_app->mutex);
-    android_app->stateSaved = 0;
-    android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
-    while (!android_app->stateSaved) {
-        pthread_cond_wait(&android_app->cond, &android_app->mutex);
-    }
-
-    if (android_app->savedState != NULL) {
-        savedState = android_app->savedState;
-        *outLen = android_app->savedStateSize;
-        android_app->savedState = NULL;
-        android_app->savedStateSize = 0;
-    }
-
-    pthread_mutex_unlock(&android_app->mutex);
-
-    return savedState;
-}
-
-static void onPause(ANativeActivity* activity) {
-    LOGV("Pause: %p\n", activity);
-    android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
-}
-
-static void onStop(ANativeActivity* activity) {
-    LOGV("Stop: %p\n", activity);
-    android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
-}
-
-static void onConfigurationChanged(ANativeActivity* activity) {
-    struct android_app* android_app = (struct android_app*)activity->instance;
-    LOGV("ConfigurationChanged: %p\n", activity);
-    android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
-}
-
-static void onLowMemory(ANativeActivity* activity) {
-    struct android_app* android_app = (struct android_app*)activity->instance;
-    LOGV("LowMemory: %p\n", activity);
-    android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
-}
-
-static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
-    LOGV("WindowFocusChanged: %p -- %d\n", activity, focused);
-    android_app_write_cmd((struct android_app*)activity->instance,
-            focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
-}
-
-static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
-    LOGV("NativeWindowCreated: %p -- %p\n", activity, window);
-    android_app_set_window((struct android_app*)activity->instance, window);
-}
-
-static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
-    LOGV("NativeWindowDestroyed: %p -- %p\n", activity, window);
-    android_app_set_window((struct android_app*)activity->instance, NULL);
-}
-
-static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
-    LOGV("InputQueueCreated: %p -- %p\n", activity, queue);
-    android_app_set_input((struct android_app*)activity->instance, queue);
-}
-
-static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
-    LOGV("InputQueueDestroyed: %p -- %p\n", activity, queue);
-    android_app_set_input((struct android_app*)activity->instance, NULL);
-}
-
-JNIEXPORT
-void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState,
-                              size_t savedStateSize) {
-    LOGV("Creating: %p\n", activity);
-    activity->callbacks->onDestroy = onDestroy;
-    activity->callbacks->onStart = onStart;
-    activity->callbacks->onResume = onResume;
-    activity->callbacks->onSaveInstanceState = onSaveInstanceState;
-    activity->callbacks->onPause = onPause;
-    activity->callbacks->onStop = onStop;
-    activity->callbacks->onConfigurationChanged = onConfigurationChanged;
-    activity->callbacks->onLowMemory = onLowMemory;
-    activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
-    activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
-    activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
-    activity->callbacks->onInputQueueCreated = onInputQueueCreated;
-    activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
-
-    activity->instance = android_app_create(activity, savedState, savedStateSize);
-}

+ 0 - 354
src/external/android/native_app_glue/android_native_app_glue.h

@@ -1,354 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#ifndef _ANDROID_NATIVE_APP_GLUE_H
-#define _ANDROID_NATIVE_APP_GLUE_H
-
-#include <poll.h>
-#include <pthread.h>
-#include <sched.h>
-
-#include <android/configuration.h>
-#include <android/looper.h>
-#include <android/native_activity.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * The native activity interface provided by <android/native_activity.h>
- * is based on a set of application-provided callbacks that will be called
- * by the Activity's main thread when certain events occur.
- *
- * This means that each one of this callbacks _should_ _not_ block, or they
- * risk having the system force-close the application. This programming
- * model is direct, lightweight, but constraining.
- *
- * The 'android_native_app_glue' static library is used to provide a different
- * execution model where the application can implement its own main event
- * loop in a different thread instead. Here's how it works:
- *
- * 1/ The application must provide a function named "android_main()" that
- *    will be called when the activity is created, in a new thread that is
- *    distinct from the activity's main thread.
- *
- * 2/ android_main() receives a pointer to a valid "android_app" structure
- *    that contains references to other important objects, e.g. the
- *    ANativeActivity obejct instance the application is running in.
- *
- * 3/ the "android_app" object holds an ALooper instance that already
- *    listens to two important things:
- *
- *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
- *        declarations below.
- *
- *      - input events coming from the AInputQueue attached to the activity.
- *
- *    Each of these correspond to an ALooper identifier returned by
- *    ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
- *    respectively.
- *
- *    Your application can use the same ALooper to listen to additional
- *    file-descriptors.  They can either be callback based, or with return
- *    identifiers starting with LOOPER_ID_USER.
- *
- * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
- *    the returned data will point to an android_poll_source structure.  You
- *    can call the process() function on it, and fill in android_app->onAppCmd
- *    and android_app->onInputEvent to be called for your own processing
- *    of the event.
- *
- *    Alternatively, you can call the low-level functions to read and process
- *    the data directly...  look at the process_cmd() and process_input()
- *    implementations in the glue to see how to do this.
- *
- * See the sample named "native-activity" that comes with the NDK with a
- * full usage example.  Also look at the JavaDoc of NativeActivity.
- */
-
-struct android_app;
-
-/**
- * Data associated with an ALooper fd that will be returned as the "outData"
- * when that source has data ready.
- */
-struct android_poll_source {
-    // The identifier of this source.  May be LOOPER_ID_MAIN or
-    // LOOPER_ID_INPUT.
-    int32_t id;
-
-    // The android_app this ident is associated with.
-    struct android_app* app;
-
-    // Function to call to perform the standard processing of data from
-    // this source.
-    void (*process)(struct android_app* app, struct android_poll_source* source);
-};
-
-/**
- * This is the interface for the standard glue code of a threaded
- * application.  In this model, the application's code is running
- * in its own thread separate from the main thread of the process.
- * It is not required that this thread be associated with the Java
- * VM, although it will need to be in order to make JNI calls any
- * Java objects.
- */
-struct android_app {
-    // The application can place a pointer to its own state object
-    // here if it likes.
-    void* userData;
-
-    // Fill this in with the function to process main app commands (APP_CMD_*)
-    void (*onAppCmd)(struct android_app* app, int32_t cmd);
-
-    // Fill this in with the function to process input events.  At this point
-    // the event has already been pre-dispatched, and it will be finished upon
-    // return.  Return 1 if you have handled the event, 0 for any default
-    // dispatching.
-    int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
-
-    // The ANativeActivity object instance that this app is running in.
-    ANativeActivity* activity;
-
-    // The current configuration the app is running in.
-    AConfiguration* config;
-
-    // This is the last instance's saved state, as provided at creation time.
-    // It is NULL if there was no state.  You can use this as you need; the
-    // memory will remain around until you call android_app_exec_cmd() for
-    // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
-    // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
-    // at which point they will be initialized to NULL and you can malloc your
-    // state and place the information here.  In that case the memory will be
-    // freed for you later.
-    void* savedState;
-    size_t savedStateSize;
-
-    // The ALooper associated with the app's thread.
-    ALooper* looper;
-
-    // When non-NULL, this is the input queue from which the app will
-    // receive user input events.
-    AInputQueue* inputQueue;
-
-    // When non-NULL, this is the window surface that the app can draw in.
-    ANativeWindow* window;
-
-    // Current content rectangle of the window; this is the area where the
-    // window's content should be placed to be seen by the user.
-    ARect contentRect;
-
-    // Current state of the app's activity.  May be either APP_CMD_START,
-    // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
-    int activityState;
-
-    // This is non-zero when the application's NativeActivity is being
-    // destroyed and waiting for the app thread to complete.
-    int destroyRequested;
-
-    // -------------------------------------------------
-    // Below are "private" implementation of the glue code.
-
-    pthread_mutex_t mutex;
-    pthread_cond_t cond;
-
-    int msgread;
-    int msgwrite;
-
-    pthread_t thread;
-
-    struct android_poll_source cmdPollSource;
-    struct android_poll_source inputPollSource;
-
-    int running;
-    int stateSaved;
-    int destroyed;
-    int redrawNeeded;
-    AInputQueue* pendingInputQueue;
-    ANativeWindow* pendingWindow;
-    ARect pendingContentRect;
-};
-
-enum {
-    /**
-     * Looper data ID of commands coming from the app's main thread, which
-     * is returned as an identifier from ALooper_pollOnce().  The data for this
-     * identifier is a pointer to an android_poll_source structure.
-     * These can be retrieved and processed with android_app_read_cmd()
-     * and android_app_exec_cmd().
-     */
-    LOOPER_ID_MAIN = 1,
-
-    /**
-     * Looper data ID of events coming from the AInputQueue of the
-     * application's window, which is returned as an identifier from
-     * ALooper_pollOnce().  The data for this identifier is a pointer to an
-     * android_poll_source structure.  These can be read via the inputQueue
-     * object of android_app.
-     */
-    LOOPER_ID_INPUT = 2,
-
-    /**
-     * Start of user-defined ALooper identifiers.
-     */
-    LOOPER_ID_USER = 3,
-};
-
-enum {
-    /**
-     * Command from main thread: the AInputQueue has changed.  Upon processing
-     * this command, android_app->inputQueue will be updated to the new queue
-     * (or NULL).
-     */
-    APP_CMD_INPUT_CHANGED,
-
-    /**
-     * Command from main thread: a new ANativeWindow is ready for use.  Upon
-     * receiving this command, android_app->window will contain the new window
-     * surface.
-     */
-    APP_CMD_INIT_WINDOW,
-
-    /**
-     * Command from main thread: the existing ANativeWindow needs to be
-     * terminated.  Upon receiving this command, android_app->window still
-     * contains the existing window; after calling android_app_exec_cmd
-     * it will be set to NULL.
-     */
-    APP_CMD_TERM_WINDOW,
-
-    /**
-     * Command from main thread: the current ANativeWindow has been resized.
-     * Please redraw with its new size.
-     */
-    APP_CMD_WINDOW_RESIZED,
-
-    /**
-     * Command from main thread: the system needs that the current ANativeWindow
-     * be redrawn.  You should redraw the window before handing this to
-     * android_app_exec_cmd() in order to avoid transient drawing glitches.
-     */
-    APP_CMD_WINDOW_REDRAW_NEEDED,
-
-    /**
-     * Command from main thread: the content area of the window has changed,
-     * such as from the soft input window being shown or hidden.  You can
-     * find the new content rect in android_app::contentRect.
-     */
-    APP_CMD_CONTENT_RECT_CHANGED,
-
-    /**
-     * Command from main thread: the app's activity window has gained
-     * input focus.
-     */
-    APP_CMD_GAINED_FOCUS,
-
-    /**
-     * Command from main thread: the app's activity window has lost
-     * input focus.
-     */
-    APP_CMD_LOST_FOCUS,
-
-    /**
-     * Command from main thread: the current device configuration has changed.
-     */
-    APP_CMD_CONFIG_CHANGED,
-
-    /**
-     * Command from main thread: the system is running low on memory.
-     * Try to reduce your memory use.
-     */
-    APP_CMD_LOW_MEMORY,
-
-    /**
-     * Command from main thread: the app's activity has been started.
-     */
-    APP_CMD_START,
-
-    /**
-     * Command from main thread: the app's activity has been resumed.
-     */
-    APP_CMD_RESUME,
-
-    /**
-     * Command from main thread: the app should generate a new saved state
-     * for itself, to restore from later if needed.  If you have saved state,
-     * allocate it with malloc and place it in android_app.savedState with
-     * the size in android_app.savedStateSize.  The will be freed for you
-     * later.
-     */
-    APP_CMD_SAVE_STATE,
-
-    /**
-     * Command from main thread: the app's activity has been paused.
-     */
-    APP_CMD_PAUSE,
-
-    /**
-     * Command from main thread: the app's activity has been stopped.
-     */
-    APP_CMD_STOP,
-
-    /**
-     * Command from main thread: the app's activity is being destroyed,
-     * and waiting for the app thread to clean up and exit before proceeding.
-     */
-    APP_CMD_DESTROY,
-};
-
-/**
- * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
- * app command message.
- */
-int8_t android_app_read_cmd(struct android_app* android_app);
-
-/**
- * Call with the command returned by android_app_read_cmd() to do the
- * initial pre-processing of the given command.  You can perform your own
- * actions for the command after calling this function.
- */
-void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
-
-/**
- * Call with the command returned by android_app_read_cmd() to do the
- * final post-processing of the given command.  You must have done your own
- * actions for the command before calling this function.
- */
-void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
-
-/**
- * Dummy function that used to be used to prevent the linker from stripping app
- * glue code. No longer necessary, since __attribute__((visibility("default")))
- * does this for us.
- */
-__attribute__((
-    deprecated("Calls to app_dummy are no longer necessary. See "
-               "https://github.com/android-ndk/ndk/issues/381."))) void
-app_dummy();
-
-/**
- * This is the function that application code must implement, representing
- * the main entry to the app.
- */
-extern void android_main(struct android_app* app);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _ANDROID_NATIVE_APP_GLUE_H */