2
0
RDR8 8 жил өмнө
parent
commit
efc4b2941b

+ 1 - 1
games/light_my_ritual/makefile

@@ -68,7 +68,7 @@ endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
 else
-    CFLAGS = -O2 -Wall -std=c99 -D_DEFAULT_SOURCE
+    CFLAGS = -O2 -Wall -std=c99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html

+ 1 - 1
games/light_my_ritual/screens/screen_gameplay.c

@@ -703,7 +703,7 @@ void DrawGameplayScreen(void)
         // Show message: "You run out of light!!!" if player.lightEnergy <= 0
         if (player.lightEnergy < 2)
         {
-            if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, 24/2, 0, WHITE);
+            if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, font.baseSize/2, 0, WHITE);
         }
     }
     else if (!timeOver)   // LEVEL_FINISHED

+ 1 - 1
games/light_my_ritual/screens/screen_title.c

@@ -85,7 +85,7 @@ void DrawTitleScreen(void)
     
     DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY); 
     
-    if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, 24, -2, WHITE);
+    if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.baseSize, -2, WHITE);
 }
 
 // Title Screen Unload logic