|
@@ -181,7 +181,14 @@ void SetCameraMoveControls(int frontKey, int backKey,
|
|
// Types and Structures Definition
|
|
// Types and Structures Definition
|
|
//----------------------------------------------------------------------------------
|
|
//----------------------------------------------------------------------------------
|
|
// Camera move modes (first person and third person cameras)
|
|
// Camera move modes (first person and third person cameras)
|
|
-typedef enum { MOVE_FRONT = 0, MOVE_BACK, MOVE_RIGHT, MOVE_LEFT, MOVE_UP, MOVE_DOWN } CameraMove;
|
|
|
|
|
|
+typedef enum {
|
|
|
|
+ MOVE_FRONT = 0,
|
|
|
|
+ MOVE_BACK,
|
|
|
|
+ MOVE_RIGHT,
|
|
|
|
+ MOVE_LEFT,
|
|
|
|
+ MOVE_UP,
|
|
|
|
+ MOVE_DOWN
|
|
|
|
+} CameraMove;
|
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
//----------------------------------------------------------------------------------
|
|
// Global Variables Definition
|
|
// Global Variables Definition
|
|
@@ -241,7 +248,7 @@ void SetCameraMode(Camera camera, int mode)
|
|
cameraAngle.y = -asinf(fabsf(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW)
|
|
cameraAngle.y = -asinf(fabsf(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW)
|
|
|
|
|
|
// NOTE: Just testing what cameraAngle means
|
|
// NOTE: Just testing what cameraAngle means
|
|
- //cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
|
|
|
|
|
|
+ //cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
|
|
//cameraAngle.y = -60.0f*DEG2RAD; // Camera angle in plane XY (0 aligned with X, move positive CW)
|
|
//cameraAngle.y = -60.0f*DEG2RAD; // Camera angle in plane XY (0 aligned with X, move positive CW)
|
|
|
|
|
|
playerEyesPosition = camera.position.y;
|
|
playerEyesPosition = camera.position.y;
|
|
@@ -257,7 +264,7 @@ void SetCameraMode(Camera camera, int mode)
|
|
// Update camera depending on selected mode
|
|
// Update camera depending on selected mode
|
|
// NOTE: Camera controls depend on some raylib functions:
|
|
// NOTE: Camera controls depend on some raylib functions:
|
|
// System: EnableCursor(), DisableCursor()
|
|
// System: EnableCursor(), DisableCursor()
|
|
-// Mouse: GetMousePosition(), SetMousePosition(), IsMouseButtonDown(), GetMouseWheelMove()
|
|
|
|
|
|
+// Mouse: IsMouseButtonDown(), GetMousePosition(), GetMouseWheelMove()
|
|
// Keys: IsKeyDown()
|
|
// Keys: IsKeyDown()
|
|
// TODO: Port to quaternion-based camera
|
|
// TODO: Port to quaternion-based camera
|
|
void UpdateCamera(Camera *camera)
|
|
void UpdateCamera(Camera *camera)
|