2
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Ray 4 жил өмнө
parent
commit
f30354fc35
1 өөрчлөгдсөн 2 нэмэгдсэн , 2 устгасан
  1. 2 2
      src/raylib.h

+ 2 - 2
src/raylib.h

@@ -1090,7 +1090,7 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo
 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (Vector version)
 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line defining thickness
 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw a line using cubic-bezier curves in-out
-RLAPI void DrawLineStrip(Vector2 *points, int numPoints, Color color);                                   // Draw lines sequence
+RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color);                                   // Draw lines sequence
 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
 RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);     // Draw a piece of a circle
 RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);    // Draw circle sector outline
@@ -1114,7 +1114,7 @@ RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Co
 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
 RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle (vertex in counter-clockwise order!)
 RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline (vertex in counter-clockwise order!)
-RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color);                                 // Draw a triangle fan defined by points (first vertex is the center)
+RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color);                                 // Draw a triangle fan defined by points (first vertex is the center)
 RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);                             // Draw a triangle strip defined by points
 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
 RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);          // Draw a polygon outline of n sides