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+/*******************************************************************************************
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+*
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+* raylib [texture] example - Image text drawing using TTF generated spritefont
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+*
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+* This example has been created using raylib 1.8 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2017 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
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+
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+ // TTF SpriteFont loading with custom generation parameters
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+ SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 64, 0, 0);
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+
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+ Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
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+
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+ // Draw over image using custom font
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+ ImageDrawTextEx(&parrots, (Vector2){ 20, 20 }, font, "[Parrots font drawing]", font.baseSize, 0, WHITE);
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+
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+ Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
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+ UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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+
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+ Vector2 position = { screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 20 };
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+
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+ bool showFont = false;
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+
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+ SetTargetFPS(60);
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ if (IsKeyDown(KEY_SPACE)) showFont = true;
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+ else showFont = false;
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ if (!showFont)
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+ {
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+ // Draw texture with text already drawn inside
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+ DrawTextureV(texture, position, WHITE);
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+
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+ // Draw text directly using sprite font
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+ DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
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+ position.y + 20 + 280 }, font.baseSize, 0, WHITE);
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+ }
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+ else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
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+
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+ DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadTexture(texture); // Texture unloading
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+
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+ UnloadSpriteFont(font); // Unload custom spritefont
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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