Selaa lähdekoodia

REVIEWED: `GetGestureHoldDuration()` comments

Ray 10 kuukautta sitten
vanhempi
commit
f4cbc1fbae
2 muutettua tiedostoa jossa 3 lisäystä ja 3 poistoa
  1. 1 1
      src/raylib.h
  2. 2 2
      src/rgestures.h

+ 1 - 1
src/raylib.h

@@ -1215,7 +1215,7 @@ RLAPI int GetTouchPointCount(void);                           // Get number of t
 RLAPI void SetGesturesEnabled(unsigned int flags);      // Enable a set of gestures using flags
 RLAPI bool IsGestureDetected(unsigned int gesture);     // Check if a gesture have been detected
 RLAPI int GetGestureDetected(void);                     // Get latest detected gesture
-RLAPI float GetGestureHoldDuration(void);               // Get gesture hold time in milliseconds
+RLAPI float GetGestureHoldDuration(void);               // Get gesture hold time in seconds
 RLAPI Vector2 GetGestureDragVector(void);               // Get gesture drag vector
 RLAPI float GetGestureDragAngle(void);                  // Get gesture drag angle
 RLAPI Vector2 GetGesturePinchVector(void);              // Get gesture pinch delta

+ 2 - 2
src/rgestures.h

@@ -434,7 +434,7 @@ int GetGestureDetected(void)
     return (GESTURES.enabledFlags & GESTURES.current);
 }
 
-// Hold time measured in ms
+// Hold time measured in seconds
 float GetGestureHoldDuration(void)
 {
     // NOTE: time is calculated on current gesture HOLD
@@ -517,7 +517,7 @@ static double rgGetCurrentTime(void)
 #if defined(_WIN32)
     unsigned long long int clockFrequency, currentTime;
 
-    QueryPerformanceFrequency(&clockFrequency);     // BE CAREFUL: Costly operation!
+    QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation!
     QueryPerformanceCounter(&currentTime);
 
     time = (double)currentTime/clockFrequency;  // Time in seconds