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@@ -4258,10 +4258,12 @@ static void SetupViewport(int width, int height)
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CORE.Window.render.width = width;
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CORE.Window.render.height = height;
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- // Set viewport width and height
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- // NOTE: We consider render size and offset in case black bars are required and
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- // render area does not match full display area (this situation is only applicable on fullscreen mode)
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- rlViewport(CORE.Window.renderOffset.x/2, CORE.Window.renderOffset.y/2, CORE.Window.render.width - CORE.Window.renderOffset.x, CORE.Window.render.height - CORE.Window.renderOffset.y);
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+ // Set viewport width and height
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+ // NOTE: We consider render size (scaled) and offset in case black bars are required and
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+ // render area does not match full display area (this situation is only applicable on fullscreen mode)
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+ float xScale = 1, yScale = 1;
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+ glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale);
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+ rlViewport(CORE.Window.renderOffset.x/2*xScale, CORE.Window.renderOffset.y/2*yScale, (CORE.Window.render.width - CORE.Window.renderOffset.x)*xScale, (CORE.Window.render.height - CORE.Window.renderOffset.y)*yScale);
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rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
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rlLoadIdentity(); // Reset current matrix (projection)
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