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Create examples_template.c

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      examples/examples_template.c

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examples/examples_template.c

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+/*
+    WELCOME raylib EXAMPLES CONTRIBUTOR!
+    
+    This is a bsasic template to anyone ready to contribute with some code example for the library,
+    here there are some guidelines on how to create an example to be included in raylib
+
+    1. File naming: <module>_<description> - Lower case filename, words separated by underscore,
+       no more than 3-4 words in total to describe the example. <module> referes to the primary
+       raylib module the example is more related with (code, shapes, textures, models, shaders, raudio).
+       i.e: core_input_multitouch, shapes_lines_bezier, shaders_palette_switch
+       
+    2. Follow below template structure, example info should list the module, the short description
+       and the author of the example, twitter or github info could be also provided for the author.
+       Short description should also be used on the title of the window.
+       
+    3. Code should be organized by sections:[Initialization]- [Update] - [Draw] - [De-Initialization]
+       Place your code between the dotted lines for every section, please don't mix update logic with drawing
+       and remember to unload all loaded resources.
+       
+    4. Code should follow raylib conventions: https://github.com/raysan5/raylib/wiki/raylib-coding-conventions
+       Try to be very organized, using line-breaks appropiately.
+       
+    5. Add comments to the specific parts of code the example is focus on.
+       Don't abuse with comments, try to be clear and impersonal on the comments.
+       
+    6. Try to keep the example simple, under 300 code lines if possible. Try to avoid external dependencies.
+       Try to avoid defining functions outside the main(). Example should be as self-contained as possible.
+       
+    7. About external resources, they should be placed in a [resources] folder and those resources
+       should be open and free for use and distribution. Avoid propietary content.
+       
+    8. Try to keep the example simple but with a creative touch.
+       Simple but beautiful examples are more appealing to users!
+    
+    9. In case of additional information is required, just come to raylib Discord channel: example-contributions
+    
+    10. Have fun!
+*/
+
+/*******************************************************************************************
+*
+*   raylib [core] example - Basic window
+*
+*   This example has been created using raylib 2.5 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+*   Copyright (c) 2019 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
+    
+    // TODO: Load resources / Initialize variables at this point 
+    
+    SetTargetFPS(60);
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        // TODO: Update variables / Implement example logic at this point
+        //----------------------------------------------------------------------------------
+
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+
+            // TODO: Draw everything that requires to be drawn at this point:
+            
+            DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);  // Example
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    
+    // TODO: Unload all loaded resources at this point
+    
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+}