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Fix glfw name on OSX and remove unused directory warning

Chris Hemingway 9 years ago
parent
commit
f575935ace

+ 5 - 2
templates/advance_game/Makefile

@@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),LINUX)
         LFLAGS = -L. -L../../src
     else
-        LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+        LFLAGS = -L. -L../../src
+        ifeq ($(PLATFORM_OS),WINDOWS)
+            LFLAGS += -LC:/raylib/raylib/src
+        endif
         # external libraries to link with
         # GLFW3
             LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libraries for OS X 10.9 desktop compiling
         # requires the following packages:
         # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+        LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
     else
         # libraries for Windows desktop compiling
         # NOTE: GLFW3 and OpenAL Soft libraries should be installed

+ 4 - 1
templates/basic_game/Makefile

@@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),LINUX)
         LFLAGS = -L. -L../../src
     else
-        LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+        LFLAGS = -L. -L../../src
+        ifeq ($(PLATFORM_OS),WINDOWS)
+            LFLAGS += -LC:/raylib/raylib/src
+        endif
         # external libraries to link with
         # GLFW3
             LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)

+ 5 - 2
templates/basic_test/Makefile

@@ -108,7 +108,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),LINUX)
         LFLAGS = -L. -L../../src
     else
-        LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+        LFLAGS = -L. -L../../src
+        ifeq ($(PLATFORM_OS),WINDOWS)
+            LFLAGS += -LC:/raylib/raylib/src
+        endif
         # external libraries to link with
         # GLFW3
             LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@@ -133,7 +136,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libraries for OS X 10.9 desktop compiling
         # requires the following packages:
         # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+        LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
     else
         # libraries for Windows desktop compiling
         # NOTE: GLFW3 and OpenAL Soft libraries should be installed

+ 5 - 2
templates/simple_game/Makefile

@@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),LINUX)
         LFLAGS = -L. -L../../src
     else
-        LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+        LFLAGS = -L. -L../../src
+        ifeq ($(PLATFORM_OS),WINDOWS)
+            LFLAGS += -LC:/raylib/raylib/src
+        endif
         # external libraries to link with
         # GLFW3
             LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libraries for OS X 10.9 desktop compiling
         # requires the following packages:
         # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+        LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
     else
         # libraries for Windows desktop compiling
         # NOTE: GLFW3 and OpenAL Soft libraries should be installed

+ 5 - 2
templates/standard_game/Makefile

@@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),LINUX)
         LFLAGS = -L. -L../../src
     else
-        LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+        LFLAGS = -L. -L../../src
+        ifeq ($(PLATFORM_OS),WINDOWS)
+            LFLAGS += -LC:/raylib/raylib/src
+        endif
         # external libraries to link with
         # GLFW3
             LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libraries for OS X 10.9 desktop compiling
         # requires the following packages:
         # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+        LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
     else
         # libraries for Windows desktop compiling
         # NOTE: GLFW3 and OpenAL Soft libraries should be installed