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+/*******************************************************************************************
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+*
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+* raylib [shapes] example - dashed line drawing
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+*
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+* Example complexity rating: [★☆☆☆] 1/4
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+*
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+* Example originally created with raylib 2.5, last time updated with raylib 2.5
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+*
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+* Example contributed by Luís Almeida (@luis605)
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+*
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+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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+* BSD-like license that allows static linking with closed source software
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+*
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+* Copyright (c) 2025 Luís Almeida (@luis605)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+#define RAYGUI_IMPLEMENTATION
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+#include "raygui.h" // Required for GUI controls
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+
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+//------------------------------------------------------------------------------------
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+// Program main entry point
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+//------------------------------------------------------------------------------------
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - interactive dashed line");
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+
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+ // Line Properties
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+ Vector2 lineStartPosition = { 20.0f, 50.0f };
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+ Vector2 lineEndPosition = { 780.0f, 400.0f };
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+ float dashLength = 25.0f;
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+ float blankLength = 15.0f;
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+
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+ // Color selection
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+ Color lineColors[] = { RED, ORANGE, GOLD, GREEN, BLUE, VIOLET, PINK, BLACK };
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+ int colorIndex = 0;
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ lineEndPosition = GetMousePosition(); // Line endpoint follows the mouse
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+
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+ // --- Keyboard Controls ---
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+
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+ // Change Dash Length (UP/DOWN arrows)
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+ if (IsKeyDown(KEY_UP)) dashLength += 1.0f;
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+ if (IsKeyDown(KEY_DOWN) && dashLength > 1.0f) dashLength -= 1.0f;
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+
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+ // Change Space Length (LEFT/RIGHT arrows)
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+ if (IsKeyDown(KEY_RIGHT)) blankLength += 1.0f;
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+ if (IsKeyDown(KEY_LEFT) && blankLength > 1.0f) blankLength -= 1.0f;
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+
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+ // Cycle through colors ('C' key)
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+ if (IsKeyPressed(KEY_C))
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+ {
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+ colorIndex = (colorIndex + 1) % (sizeof(lineColors)/sizeof(Color));
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+ }
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+
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ // Draw the dashed line with the current properties
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+ DrawLineDashed(lineStartPosition, lineEndPosition, dashLength, blankLength, lineColors[colorIndex]);
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+
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+ // Draw UI and Instructions
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+ DrawRectangle(5, 5, 265, 95, Fade(SKYBLUE, 0.5f));
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+ DrawRectangleLines(5, 5, 265, 95, BLUE);
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+
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+ DrawText("CONTROLS:", 15, 15, 10, BLACK);
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+ DrawText("UP/DOWN: Change Dash Length", 15, 35, 10, BLACK);
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+ DrawText("LEFT/RIGHT: Change Space Length", 15, 55, 10, BLACK);
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+ DrawText("C: Cycle Color", 15, 75, 10, BLACK);
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+
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+ DrawText(TextFormat("Dash: %.0f | Space: %.0f", dashLength, blankLength), 15, 115, 10, DARKGRAY);
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+
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+ DrawFPS(screenWidth - 80, 10);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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