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@@ -2,22 +2,23 @@
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*
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* raylib [core] example - clipboard text
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*
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-* Example complexity rating: [★☆☆☆] 1/4
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-*
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* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
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*
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-* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
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+* Example contributed by Ananth S (@Ananth1839) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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-* Copyright (c) 2025 Robin (@RobinsAviary)
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+* Copyright (c) 2025 Ananth S (@Ananth1839)
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*
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********************************************************************************************/
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#include "raylib.h"
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-#include <stdio.h>
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+#define RAYGUI_IMPLEMENTATION
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+#include "raygui.h"
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+
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+#define MAX_TEXT_SAMPLES 5
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//------------------------------------------------------------------------------------
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// Program main entry point
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@@ -31,30 +32,32 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [core] example - clipboard text");
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- const char *clipboardText = NULL;
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+ // Define some sample texts
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+ const char *sampleTexts[MAX_TEXT_SAMPLES] = {
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+ "Hello from raylib!",
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+ "The quick brown fox jumps over the lazy dog",
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+ "Clipboard operations are useful!",
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+ "raylib is a simple and easy-to-use library",
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+ "Copy and paste me!"
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+ };
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- // List of text the user can switch through and copy
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- const char *copyableText[] = { "raylib is fun", "hello, clipboard!", "potato chips" };
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+ char *clipboardText = NULL;
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+ char inputBuffer[256] = "Hello from raylib!"; // Random initial string
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- unsigned int textIndex = 0;
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+ // UI required variables
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+ bool textBoxEditMode = false;
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- const char *popupText = NULL;
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+ bool btnCutPressed = false;
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+ bool btnCopyPressed = false;
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+ bool btnPastePressed = false;
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+ bool btnClearPressed = false;
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+ bool btnRandomPressed = false;
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- // Initialize timers
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- // The amount of time the pop-up text is on screen, before fading
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- const float maxTime = 3.0f;
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- float textTimer = 0.0f;
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- // The length of time text is offset
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- const float animMaxTime = 0.1f;
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- float pasteAnim = 0.0f;
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- float copyAnim = 0.0f;
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- int copyAnimMult = 1;
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- float textAnim = 0.0f;
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- float textAlpha = 0.0f;
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- // Offset amount for animations
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- const int offsetAmount = -4;
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+ // Set UI style
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+ GuiSetStyle(DEFAULT, TEXT_SIZE, 20);
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+ GuiSetIconScale(2);
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- SetTargetFPS(60);
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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@@ -62,83 +65,56 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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- // Check if the user has pressed the copy/paste key combinations
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- bool pastePressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V));
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- bool copyPressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C));
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-
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- // Update animation timers
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- if (textTimer > 0) textTimer -= GetFrameTime();
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- if (pasteAnim > 0) pasteAnim -= GetFrameTime();
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- if (copyAnim > 0) copyAnim -= GetFrameTime();
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- if (textAnim > 0) textAnim -= GetFrameTime();
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-
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- if (pastePressed)
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+ // Handle button interactions
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+ if (btnCutPressed)
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{
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- // Most operating systems hide this information until the user presses Ctrl-V on the window.
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-
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- // Check to see if the clipboard contains an image
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- // This function does nothing outside of Windows, as it directly calls the Windows API
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- Image image = GetClipboardImage();
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-
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- if (IsImageValid(image))
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- {
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- UnloadImage(image);
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- popupText = "clipboard contains image";
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- }
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- else
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- {
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- clipboardText = GetClipboardText();
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-
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- popupText = "text pasted";
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- pasteAnim = animMaxTime;
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- }
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-
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- // Reset animation values
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- textTimer = maxTime;
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- textAnim = animMaxTime;
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- textAlpha = 1;
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+ SetClipboardText(inputBuffer);
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+ clipboardText = GetClipboardText();
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+ inputBuffer[0] = '\0'; // Quick solution to clear text
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+ //memset(inputBuffer, 0, 256); // Clear full buffer properly
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}
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- // React to the user pressing copy
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- if (copyPressed)
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+ if (btnCopyPressed)
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{
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- // Set the text on the user's clipboard
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- SetClipboardText(copyableText[textIndex]);
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-
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- // Reset values
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- textTimer = maxTime;
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- textAnim = animMaxTime;
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- copyAnim = animMaxTime;
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- copyAnimMult = 1;
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- textAlpha = 1;
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- popupText = "text copied";
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+ SetClipboardText(inputBuffer); // Copy text to clipboard
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+ clipboardText = GetClipboardText(); // Get text from clipboard
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}
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- // Switch to the next item in the list when the user presses up
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- if (IsKeyPressed(KEY_UP))
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+ if (btnPastePressed)
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{
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- // Reset animation
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- copyAnim = animMaxTime;
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- copyAnimMult = 1;
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+ // Paste text from clipboard
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+ clipboardText = GetClipboardText();
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+ if (clipboardText != NULL) TextCopy(inputBuffer, clipboardText);
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+ }
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- textIndex += 1;
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+ if (btnClearPressed)
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+ {
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+ inputBuffer[0] = '\0'; // Quick solution to clear text
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+ //memset(inputBuffer, 0, 256); // Clear full buffer properly
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+ }
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- if (textIndex >= sizeof(copyableText) / sizeof(const char*)) // Length of array
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- {
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- // Loop back to the other end
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- textIndex = 0;
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- }
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+ if (btnRandomPressed)
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+ {
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+ // Get random text from sample list
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+ TextCopy(inputBuffer, sampleTexts[GetRandomValue(0, MAX_TEXT_SAMPLES - 1)]);
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}
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- // Switch to the previous item in the list when the user presses down
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- if (IsKeyPressed(KEY_DOWN))
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+ // Quick cut/copy/paste with keyboard shortcuts
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+ if (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))
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{
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- // Reset animation
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- copyAnim = animMaxTime;
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- copyAnimMult = -1;
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+ if (IsKeyPressed(KEY_X))
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+ {
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+ SetClipboardText(inputBuffer);
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+ inputBuffer[0] = '\0'; // Quick solution to clear text
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+ }
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- if (textIndex == 0) textIndex = (sizeof(copyableText)/sizeof(const char*)) - 1;
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- else textIndex -= 1;
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+ if (IsKeyPressed(KEY_C)) SetClipboardText(inputBuffer);
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+
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+ if (IsKeyPressed(KEY_V))
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+ {
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+ clipboardText = GetClipboardText();
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+ if (clipboardText != NULL) TextCopy(inputBuffer, clipboardText);
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+ }
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}
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//----------------------------------------------------------------------------------
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@@ -146,40 +122,32 @@ int main(void)
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//----------------------------------------------------------------------------------
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BeginDrawing();
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- ClearBackground(RAYWHITE);
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-
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- // Draw the user's pasted text, if there is any yet
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- if (clipboardText)
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- {
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- // Offset animation
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- int offset = 0;
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- if (pasteAnim > 0) offset = offsetAmount;
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-
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- // Draw the pasted text
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- DrawText("pasted clipboard:", 10, 10 + offset, 20, DARKGREEN);
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- DrawText(clipboardText, 10, 30 + offset, 20, DARKGRAY);
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- }
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-
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- // Offset animation
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- int textOffset = 0;
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- if (copyAnim > 0) textOffset = offsetAmount;
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-
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- // Draw copyable text and controls
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- DrawText(copyableText[textIndex], 10, 330 + (textOffset * copyAnimMult), 20, MAROON);
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- DrawText("up/down to change string, ctrl-c to copy, ctrl-v to paste", 10, 355, 20, DARKGRAY);
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-
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- // Alpha / Offset animation
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- if (textAlpha > 0)
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- {
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- // Offset animation
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- int offset = 0;
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- if (textAnim > 0) offset = offsetAmount;
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- // Draw pop up text
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- DrawText(popupText, 10, 425 + offset, 20, ColorAlpha(DARKGREEN, textAlpha));
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-
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- // Fade-out animation
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- if (textTimer < 0) textAlpha -= GetFrameTime();
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- }
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+ ClearBackground(RAYWHITE);
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+
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+ // Draw instructions
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+ GuiLabel((Rectangle){ 50, 20, 700, 36 }, "Use the BUTTONS or KEY SHORTCUTS:");
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+ DrawText("[CTRL+X] - CUT | [CTRL+C] COPY | [CTRL+V] | PASTE", 50, 60, 20, MAROON);
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+
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+ // Draw text box
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+ if (GuiTextBox((Rectangle){ 50, 120, 652, 40 }, inputBuffer, 256, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
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+
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+ // Random text button
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+ btnRandomPressed = GuiButton((Rectangle){ 50 + 652 + 8, 120, 40, 40 }, "#77#");
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+
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+ // Draw buttons
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+ btnCutPressed = GuiButton((Rectangle){ 50, 180, 158, 40 }, "#17#CUT");
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+ btnCopyPressed = GuiButton((Rectangle){ 50 + 165, 180, 158, 40 }, "#16#COPY");
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+ btnPastePressed = GuiButton((Rectangle){ 50 + 165*2, 180, 158, 40 }, "#18#PASTE");
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+ btnClearPressed = GuiButton((Rectangle){ 50 + 165*3, 180, 158, 40 }, "#143#CLEAR");
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+
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+ // Draw clipboard status
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+ GuiSetState(STATE_DISABLED);
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+ GuiLabel((Rectangle){ 50, 260, 700, 40 }, "Clipboard current text data:");
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+ GuiSetStyle(TEXTBOX, TEXT_READONLY, 1);
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+ GuiTextBox((Rectangle){ 50, 300, 700, 40 }, clipboardText, 256, false);
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+ GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
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+ GuiLabel((Rectangle){ 50, 360, 700, 40 }, "Try copying text from other applications and pasting here!");
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+ GuiSetState(STATE_NORMAL);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@@ -191,4 +159,4 @@ int main(void)
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//--------------------------------------------------------------------------------------
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return 0;
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-}
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+}
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