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@@ -1218,19 +1218,19 @@ RMDEF Matrix QuaternionToMatrix(Quaternion q)
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float z2 = z + z;
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float length = QuaternionLength(q);
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- float lenghtSquared = length*length;
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+ float lengthSquared = length*length;
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- float xx = x*x2/lenghtSquared;
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- float xy = x*y2/lenghtSquared;
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- float xz = x*z2/lenghtSquared;
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+ float xx = x*x2/lengthSquared;
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+ float xy = x*y2/lengthSquared;
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+ float xz = x*z2/lengthSquared;
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- float yy = y*y2/lenghtSquared;
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- float yz = y*z2/lenghtSquared;
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- float zz = z*z2/lenghtSquared;
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+ float yy = y*y2/lengthSquared;
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+ float yz = y*z2/lengthSquared;
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+ float zz = z*z2/lengthSquared;
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- float wx = w*x2/lenghtSquared;
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- float wy = w*y2/lenghtSquared;
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- float wz = w*z2/lenghtSquared;
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+ float wx = w*x2/lengthSquared;
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+ float wy = w*y2/lengthSquared;
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+ float wz = w*z2/lengthSquared;
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result.m0 = 1.0f - (yy + zz);
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result.m1 = xy - wz;
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