|
@@ -62,12 +62,6 @@
|
|
|
#endif
|
|
|
#endif
|
|
|
|
|
|
-// Sound source type
|
|
|
-typedef struct Sound {
|
|
|
- unsigned int source; // Sound audio source id
|
|
|
- unsigned int buffer; // Sound audio buffer id
|
|
|
-} Sound;
|
|
|
-
|
|
|
// Wave type, defines audio wave data
|
|
|
typedef struct Wave {
|
|
|
unsigned int sampleCount; // Number of samples
|
|
@@ -77,9 +71,16 @@ typedef struct Wave {
|
|
|
void *data; // Buffer data pointer
|
|
|
} Wave;
|
|
|
|
|
|
+// Sound source type
|
|
|
+typedef struct Sound {
|
|
|
+ unsigned int source; // OpenAL audio source id
|
|
|
+ unsigned int buffer; // OpenAL audio buffer id
|
|
|
+ int format; // OpenAL audio format specifier
|
|
|
+} Sound;
|
|
|
+
|
|
|
// Music type (file streaming from memory)
|
|
|
// NOTE: Anything longer than ~10 seconds should be streamed
|
|
|
-typedef struct Music *Music;
|
|
|
+typedef struct MusicData *Music;
|
|
|
|
|
|
// Audio stream type
|
|
|
// NOTE: Useful to create custom audio streams not bound to a specific file
|
|
@@ -106,13 +107,16 @@ extern "C" { // Prevents name mangling of functions
|
|
|
// Module Functions Declaration
|
|
|
//----------------------------------------------------------------------------------
|
|
|
void InitAudioDevice(void); // Initialize audio device and context
|
|
|
-void CloseAudioDevice(void); // Close the audio device and context (and music stream)
|
|
|
+void CloseAudioDevice(void); // Close the audio device and context
|
|
|
bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
|
|
|
|
|
-Sound LoadSound(char *fileName); // Load sound to memory
|
|
|
+Wave LoadWave(const char *fileName); // Load wave data from file into RAM
|
|
|
+Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
|
|
|
+Sound LoadSound(const char *fileName); // Load sound to memory
|
|
|
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
|
|
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
|
|
void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
|
|
|
+void UnloadWave(Wave wave); // Unload wave data
|
|
|
void UnloadSound(Sound sound); // Unload sound
|
|
|
void PlaySound(Sound sound); // Play a sound
|
|
|
void PauseSound(Sound sound); // Pause a sound
|
|
@@ -121,12 +125,15 @@ void StopSound(Sound sound); // Stop playing
|
|
|
bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
|
|
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
|
|
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
|
|
-
|
|
|
-Music LoadMusicStream(char *fileName); // Load music stream from file
|
|
|
+void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
|
|
|
+Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
|
|
+void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
|
|
+float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
|
|
|
+Music LoadMusicStream(const char *fileName); // Load music stream from file
|
|
|
void UnloadMusicStream(Music music); // Unload music stream
|
|
|
-void PlayMusicStream(Music music); // Start music playing (open stream)
|
|
|
+void PlayMusicStream(Music music); // Start music playing
|
|
|
void UpdateMusicStream(Music music); // Updates buffers for music streaming
|
|
|
-void StopMusicStream(Music music); // Stop music playing (close stream)
|
|
|
+void StopMusicStream(Music music); // Stop music playing
|
|
|
void PauseMusicStream(Music music); // Pause music playing
|
|
|
void ResumeMusicStream(Music music); // Resume playing paused music
|
|
|
bool IsMusicPlaying(Music music); // Check if music is playing
|
|
@@ -135,9 +142,9 @@ void SetMusicPitch(Music music, float pitch); // Set pitch for
|
|
|
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
|
|
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
|
|
|
|
|
-AudioStream InitAudioStream(unsigned int sampleRate,
|
|
|
- unsigned int sampleSize,
|
|
|
- unsigned int channels); // Init audio stream (to stream audio pcm data)
|
|
|
+AudioStream InitAudioStream(unsigned int sampleRate,
|
|
|
+ unsigned int sampleSize,
|
|
|
+ unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
|
|
void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
|
|
|
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
|
|
bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|