Jelajahi Sumber

Updated examples and makefile

Ray 9 tahun lalu
induk
melakukan
f88c95ce2d

+ 5 - 0
examples/Makefile

@@ -173,6 +173,7 @@ EXAMPLES = \
     core_3d_camera_free \
     core_3d_camera_first_person \
     core_2d_camera \
+    core_world_screen \
     core_oculus_rift \
     shapes_logo_raylib \
     shapes_basic_shapes \
@@ -288,6 +289,10 @@ core_3d_camera_first_person: core_3d_camera_first_person.c
 # compile [core] example - 2d camera
 core_2d_camera: core_2d_camera.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+    
+# compile [core] example - world screen
+core_world_screen: core_world_screen.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
 
 # compile [core] example - oculus rift
 core_oculus_rift: core_oculus_rift.c

+ 2 - 2
examples/core_2d_camera.c

@@ -23,8 +23,8 @@ int main()
     InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
     
     Rectangle player = { 400, 280, 40, 40 };
-    Rectangle buildings[MAX_BUILDINGS] = { 0, 0, 0, 0 };
-    Color buildColors[MAX_BUILDINGS] = { 80, 80, 80, 255 };
+    Rectangle buildings[MAX_BUILDINGS];
+    Color buildColors[MAX_BUILDINGS];
     
     int spacing = 0;
     

+ 1 - 1
examples/core_oculus_rift.c

@@ -34,7 +34,7 @@ int main()
     
     Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
     
-    //SetTargetFPS(90);                   // Set our game to run at 90 frames-per-second
+    SetTargetFPS(90);                   // Set our game to run at 90 frames-per-second
     //--------------------------------------------------------------------------------------
 
     // Main game loop

+ 0 - 1
examples/core_world_screen.c

@@ -63,7 +63,6 @@ int main()
             
             DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK);
             DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY);
-            
 
         EndDrawing();
         //----------------------------------------------------------------------------------