Browse Source

Merge pull request #855 from neonmoe/patch-buildscripts

Fix and update projects/scripts
Ray 6 years ago
parent
commit
f9888d15ac

+ 31 - 20
projects/scripts/build-linux.sh

@@ -2,13 +2,13 @@
 # Change your executable name here
 GAME_NAME="game"
 
-# Set your sources here (relative to the ./builds/linux directory)
+# Set your sources here (relative paths!)
 # Example with two source folders:
-# SOURCES="../../src/*.c ../../src/submodule/*.c"
-SOURCES="../../core_basic_window.c"
+# SOURCES="src/*.c src/submodule/*.c"
+SOURCES="core_basic_window.c"
 
-# Set your raylib/src location here, relative to the ./temp/x directory
-RAYLIB_SRC="../../../../src"
+# Set your raylib/src location here (relative path!)
+RAYLIB_SRC="../../src"
 
 # About this build script: it does many things, but in essence, it's
 # very simple. It has 3 compiler invocations: building raylib (which
@@ -17,14 +17,18 @@ RAYLIB_SRC="../../../../src"
 # wrapped in an if statement to make the -qq flag work, it's pretty
 # verbose, sorry.
 
+# Stop the script if a compilation (or something else?) fails
+set -e
+
 # Get arguments
-while getopts ":hdurcq" opt; do
+while getopts ":hdusrcq" opt; do
     case $opt in
         h)
-            echo "Usage: ./linux-build.sh [-hdurcqq]"
+            echo "Usage: ./linux-build.sh [-hdusrcqq]"
             echo " -h  Show this information"
             echo " -d  Faster builds that have debug symbols, and enable warnings"
             echo " -u  Run upx* on the executable after compilation (before -r)"
+            echo " -s  Run strip on the executable after compilation (before -r)"
             echo " -r  Run the executable after compilation"
             echo " -c  Remove the temp/(debug|release) directory, ie. full recompile"
             echo " -q  Suppress this script's informational prints"
@@ -47,6 +51,9 @@ while getopts ":hdurcq" opt; do
         u)
             UPX_IT="1"
             ;;
+        s)
+            STRIP_IT="1"
+            ;;
         r)
             RUN_AFTER_BUILD="1"
             ;;
@@ -72,23 +79,23 @@ if [ -z "$CC" ]; then
     CC=cc
 fi
 
+# Directories
+ROOT_DIR=$PWD
+SOURCES="$ROOT_DIR/$SOURCES"
+RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
+
 # Flags
 OUTPUT_DIR="builds/linux"
 COMPILATION_FLAGS="-std=c99 -Os -flto"
-if [ "$CC" = "clang" ]; then
-    # Clang 7.0.1 fails to compile with -Os, possibly the same bug as this:
-    # https://www.mail-archive.com/[email protected]/msg25771.html
-    COMPILATION_FLAGS="-std=c99 -O2 -flto"
-    [ -z "$QUIET" ] && echo "COMPILE-WARNING: \$CC is clang, using -O2 instead of -Os."
-fi
 FINAL_COMPILE_FLAGS="-s"
 WARNING_FLAGS="-Wall -Wextra -Wpedantic"
-LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
+LINK_FLAGS="-flto -lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
 # Debug changes to flags
 if [ -n "$BUILD_DEBUG" ]; then
     OUTPUT_DIR="builds-debug/linux"
     COMPILATION_FLAGS="-std=c99 -O0 -g"
     FINAL_COMPILE_FLAGS=""
+    LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
 fi
 
 # Display what we're doing
@@ -99,7 +106,6 @@ else
 fi
 
 # Create the raylib cache directory
-ROOT_DIR=$(pwd)
 TEMP_DIR="temp/release"
 if [ -n "$BUILD_DEBUG" ]; then
     TEMP_DIR="temp/debug"
@@ -131,15 +137,20 @@ mkdir -p $OUTPUT_DIR
 cd $OUTPUT_DIR
 [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
 if [ -n "$REALLY_QUIET" ]; then
-    $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
-    $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1
+    $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
+    $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
 else
-    $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
-    $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS
+    $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
+    $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
 fi
-rm main.o
+rm *.o
 [ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
 
+if [ -n "$STRIP_IT" ]; then
+    [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
+    strip $GAME_NAME
+fi
+
 if [ -n "$UPX_IT" ]; then
     [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
     upx $GAME_NAME > /dev/null 2>&1

+ 31 - 14
projects/scripts/build-osx.sh

@@ -2,13 +2,13 @@
 # Change your executable name here
 GAME_NAME="game"
 
-# Set your sources here (relative to the ./builds/osx directory)
+# Set your sources here (relative paths!)
 # Example with two source folders:
-# SOURCES="../../src/*.c ../../src/submodule/*.c"
-SOURCES="../../core_basic_window.c"
+# SOURCES="src/*.c src/submodule/*.c"
+SOURCES="core_basic_window.c"
 
-# Set your raylib/src location here, relative to the ./temp/x directory
-RAYLIB_SRC="../../../../src"
+# Set your raylib/src location here (relative path!)
+RAYLIB_SRC="../../src"
 
 # About this build script: it does many things, but in essence, it's
 # very simple. It has 3 compiler invocations: building raylib (which
@@ -17,14 +17,18 @@ RAYLIB_SRC="../../../../src"
 # wrapped in an if statement to make the -qq flag work, it's pretty
 # verbose, sorry.
 
+# Stop the script if a compilation (or something else?) fails
+set -e
+
 # Get arguments
-while getopts ":hdurcq" opt; do
+while getopts ":hdusrcq" opt; do
     case $opt in
         h)
-            echo "Usage: ./osx-build.sh [-hdurcqq]"
+            echo "Usage: ./osx-build.sh [-hdusrcqq]"
             echo " -h  Show this information"
             echo " -d  Faster builds that have debug symbols, and enable warnings"
             echo " -u  Run upx* on the executable after compilation (before -r)"
+            echo " -s  Run strip on the executable after compilation (before -r)"
             echo " -r  Run the executable after compilation"
             echo " -c  Remove the temp/(debug|release) directory, ie. full recompile"
             echo " -q  Suppress this script's informational prints"
@@ -47,6 +51,9 @@ while getopts ":hdurcq" opt; do
         u)
             UPX_IT="1"
             ;;
+        s)
+            STRIP_IT="1"
+            ;;
         r)
             RUN_AFTER_BUILD="1"
             ;;
@@ -72,17 +79,23 @@ if [ -z "$CC" ]; then
     CC=cc
 fi
 
+# Directories
+ROOT_DIR=$PWD
+SOURCES="$ROOT_DIR/$SOURCES"
+RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
+
 # Flags
 OUTPUT_DIR="builds/osx"
 COMPILATION_FLAGS="-std=c99 -O2 -flto"
 FINAL_COMPILE_FLAGS="-s"
 WARNING_FLAGS="-Wall -Wextra -Wpedantic"
-LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
+LINK_FLAGS="-flto -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
 # Debug changes to flags
 if [ -n "$BUILD_DEBUG" ]; then
     OUTPUT_DIR="builds-debug/osx"
     COMPILATION_FLAGS="-std=c99 -O0 -g"
     FINAL_COMPILE_FLAGS=""
+    LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
 fi
 
 # Display what we're doing
@@ -93,7 +106,6 @@ else
 fi
 
 # Create the raylib cache directory
-ROOT_DIR=$(pwd)
 TEMP_DIR="temp/release"
 if [ -n "$BUILD_DEBUG" ]; then
     TEMP_DIR="temp/debug"
@@ -127,15 +139,20 @@ mkdir -p $OUTPUT_DIR
 cd $OUTPUT_DIR
 [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
 if [ -n "$REALLY_QUIET" ]; then
-    $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
-    $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1
+    $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS > /dev/null 2>&1
+    $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
 else
-    $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
-    $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS
+    $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS
+    $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
 fi
-rm main.o
+rm *.o
 [ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
 
+if [ -n "$STRIP_IT" ]; then
+    [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
+    strip $GAME_NAME
+fi
+
 if [ -n "$UPX_IT" ]; then
     [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
     upx $GAME_NAME > /dev/null 2>&1

+ 169 - 0
projects/scripts/build-rpi.sh

@@ -0,0 +1,169 @@
+#!/bin/sh
+# Change your executable name here
+GAME_NAME="game"
+
+# Set your sources here (relative paths!)
+# Example with two source folders:
+# SOURCES="src/*.c src/submodule/*.c"
+SOURCES="core_basic_window.c"
+
+# Set your raylib/src location here (relative path!)
+RAYLIB_SRC="../../src"
+
+# About this build script: it does many things, but in essence, it's
+# very simple. It has 3 compiler invocations: building raylib (which
+# is not done always, see logic by searching "Build raylib"), building
+# src/*.c files, and linking together those two. Each invocation is
+# wrapped in an if statement to make the -qq flag work, it's pretty
+# verbose, sorry.
+
+# Stop the script if a compilation (or something else?) fails
+set -e
+
+# Get arguments
+while getopts ":hdusrcq" opt; do
+    case $opt in
+        h)
+            echo "Usage: ./linux-build.sh [-hdusrcqq]"
+            echo " -h  Show this information"
+            echo " -d  Faster builds that have debug symbols, and enable warnings"
+            echo " -u  Run upx* on the executable after compilation (before -r)"
+            echo " -s  Run strip on the executable after compilation (before -r)"
+            echo " -r  Run the executable after compilation"
+            echo " -c  Remove the temp/(debug|release) directory, ie. full recompile"
+            echo " -q  Suppress this script's informational prints"
+            echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
+            echo ""
+            echo "* This is mostly here to make building simple \"shipping\" versions"
+            echo "  easier, and it's a very small bit in the build scripts. The option"
+            echo "  requires that you have upx installed and on your path, of course."
+            echo ""
+            echo "Examples:"
+            echo " Build a release build:                    ./linux-build.sh"
+            echo " Build a release build, full recompile:    ./linux-build.sh -c"
+            echo " Build a debug build and run:              ./linux-build.sh -d -r"
+            echo " Build in debug, run, don't print at all:  ./linux-build.sh -drqq"
+            exit 0
+            ;;
+        d)
+            BUILD_DEBUG="1"
+            ;;
+        u)
+            UPX_IT="1"
+            ;;
+        s)
+            STRIP_IT="1"
+            ;;
+        r)
+            RUN_AFTER_BUILD="1"
+            ;;
+        c)
+            BUILD_ALL="1"
+            ;;
+        q)
+            if [ -n "$QUIET" ]; then
+                REALLY_QUIET="1"
+            else
+                QUIET="1"
+            fi
+            ;;
+        \?)
+            echo "Invalid option: -$OPTARG" >&2
+            exit 1
+            ;;
+    esac
+done
+
+# Set CC if it's not set already
+if [ -z "$CC" ]; then
+    CC=cc
+fi
+
+# Directories
+ROOT_DIR=$PWD
+SOURCES="$ROOT_DIR/$SOURCES"
+RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
+
+# Flags
+OUTPUT_DIR="builds/linux"
+COMPILATION_FLAGS="-std=c99 -Os -flto"
+FINAL_COMPILE_FLAGS="-s"
+WARNING_FLAGS="-Wall -Wextra -Wpedantic"
+LINK_FLAGS="-flto -lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
+# Debug changes to flags
+if [ -n "$BUILD_DEBUG" ]; then
+    OUTPUT_DIR="builds-debug/linux"
+    COMPILATION_FLAGS="-std=c99 -O0 -g"
+    FINAL_COMPILE_FLAGS=""
+    LINK_FLAGS="-lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
+fi
+
+# Display what we're doing
+if [ -n "$BUILD_DEBUG" ]; then
+    [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
+else
+    [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
+fi
+
+# Create the raylib cache directory
+TEMP_DIR="temp/release"
+if [ -n "$BUILD_DEBUG" ]; then
+    TEMP_DIR="temp/debug"
+fi
+# If there's a -c flag, remove the cache
+if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
+    [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
+    rm -r "$TEMP_DIR"
+fi
+# If temp directory doesn't exist, build raylib
+if [ ! -d "$TEMP_DIR" ]; then
+    mkdir -p $TEMP_DIR
+    cd $TEMP_DIR
+    RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_RPI -DGRAPHICS_API_OPENGL_ES2"
+    RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c"
+    RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I/opt/vc/include"
+
+    if [ -n "$REALLY_QUIET" ]; then
+        $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
+    else
+        $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
+    fi
+    [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
+    cd $ROOT_DIR
+fi
+
+# Build the actual game
+mkdir -p $OUTPUT_DIR
+cd $OUTPUT_DIR
+[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
+if [ -n "$REALLY_QUIET" ]; then
+    $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
+    $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
+else
+    $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
+    $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
+fi
+rm *.o
+[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
+
+if [ -n "$STRIP_IT" ]; then
+    [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
+    strip $GAME_NAME
+fi
+
+if [ -n "$UPX_IT" ]; then
+    [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
+    upx $GAME_NAME > /dev/null 2>&1
+fi
+
+if [ -n "$RUN_AFTER_BUILD" ]; then
+    [ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
+    if [ -n "$REALLY_QUIET" ]; then
+        ./$GAME_NAME > /dev/null 2>&1
+    else
+        ./$GAME_NAME
+    fi
+fi
+cd $ROOT_DIR
+
+[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."

+ 19 - 15
projects/scripts/build-windows.bat

@@ -2,13 +2,13 @@
 REM Change your executable name here
 set GAME_NAME=game.exe
 
-REM Set your sources here (relative to the builds\windows directory)
+REM Set your sources here (relative paths!)
 REM Example with two source folders:
-REM set SOURCES=..\..\src\*.c ..\..\src\submodule\*.c
-set SOURCES=..\..\core_basic_window.c
+REM set SOURCES=src\*.c src\submodule\*.c
+set SOURCES=core_basic_window.c
 
-REM Set your raylib/src location here, relative to the ./temp/x directory
-set RAYLIB_SRC=..\..\..\..\src
+REM Set your raylib\src location here (relative path!)
+set RAYLIB_SRC=..\..\src
 
 REM About this build script: it does many things, but in essence, it's
 REM very simple. It has 3 compiler invocations: building raylib (which
@@ -111,13 +111,18 @@ IF DEFINED VERBOSE (
 
 
 :BUILD
+REM Directories
+set "ROOT_DIR=%CD%"
+set "SOURCES=!ROOT_DIR!\!SOURCES!"
+set "RAYLIB_SRC=!ROOT_DIR!\!RAYLIB_SRC!"
+
 REM Flags
 set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
 set COMPILATION_FLAGS=/O1 /GL
 set WARNING_FLAGS=
 set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup
 set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
-set OUTPUT_DIR=builds\windows
+set OUTPUT_DIR=builds\windows-msvc
 REM Debug changes to flags
 IF DEFINED BUILD_DEBUG (
   set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
@@ -125,7 +130,7 @@ IF DEFINED BUILD_DEBUG (
   set WARNING_FLAGS=/Wall
   set SUBSYSTEM_FLAGS=
   set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
-  set OUTPUT_DIR=builds-debug\windows
+  set OUTPUT_DIR=builds-debug\windows-msvc
 )
 IF NOT DEFINED VERBOSE (
   set VERBOSITY_FLAG=/nologo
@@ -139,7 +144,6 @@ IF DEFINED BUILD_DEBUG (
 )
 
 REM Create the temp directory for raylib
-set "ROOT_DIR=%CD%"
 set "TEMP_DIR=temp\release"
 IF DEFINED BUILD_DEBUG (
   set "TEMP_DIR=temp\debug"
@@ -163,9 +167,9 @@ IF NOT EXIST !TEMP_DIR!\ (
   set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
 
   IF DEFINED REALLY_QUIET (
-    cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1
+    cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 || exit /B
   ) ELSE (
-    cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES!
+    cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B
   )
   IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\
 
@@ -180,13 +184,13 @@ cd !OUTPUT_DIR!
 REM Build the actual game
 IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code.
 IF DEFINED REALLY_QUIET (
-  cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1
-  cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1
+  cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 || exit /B
+  cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 || exit /B
 ) ELSE (
-  cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES!
-  cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS!
+  cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! || exit /B
+  cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! || exit /B
 )
-del main.obj
+del *.obj
 IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\
 
 REM Run upx