2
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Ray 9 сар өмнө
parent
commit
f9cf684356

+ 6 - 6
examples/shaders/resources/shaders/glsl100/pbr.vs

@@ -1,11 +1,11 @@
 #version 100
 
 // Input vertex attributes
-attribute  vec3 vertexPosition;
-attribute  vec2 vertexTexCoord;
-attribute  vec3 vertexNormal;
-attribute  vec3 vertexTangent;
-attribute  vec4 vertexColor;
+attribute vec3 vertexPosition;
+attribute vec2 vertexTexCoord;
+attribute vec3 vertexNormal;
+attribute vec3 vertexTangent;
+attribute vec4 vertexColor;
 
 // Input uniform values
 uniform mat4 mvp;
@@ -72,4 +72,4 @@ void main()
 
     // Calculate final vertex position
     gl_Position = mvp * vec4(vertexPosition, 1.0);
-}
+}