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@@ -97,9 +97,9 @@ int main()
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Camera camera = {{ 4.0f, 4.0f, 4.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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- Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
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+ Model model = LoadModel("../models/resources/pbr/trooper.obj"); // Load OBJ model
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- Material material;// = LoadStandardMaterial();
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+ Material material = { 0 };
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material.shader = LoadShader("resources/shaders/glsl330/standard.vs",
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"resources/shaders/glsl330/standard.fs");
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@@ -107,13 +107,13 @@ int main()
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// Try to get lights location points (if available)
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GetShaderLightsLocations(material.shader);
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- material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture
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- material.maps[MAP_NORMAL].texture = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture
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- material.maps[MAP_SPECULAR].texture = LoadTexture("resources/model/dwarf_specular.png"); // Load model specular texture
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+ material.maps[MAP_DIFFUSE].texture = LoadTexture("../models/resources/pbr/trooper_albedo.png"); // Load model diffuse texture
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+ material.maps[MAP_NORMAL].texture = LoadTexture("../models/resources/pbr/trooper_normals.png"); // Load model normal texture
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+ material.maps[MAP_SPECULAR].texture = LoadTexture("../models/resources/pbr/trooper_roughness.png"); // Load model specular texture
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material.maps[MAP_DIFFUSE].color = WHITE;
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material.maps[MAP_SPECULAR].color = WHITE;
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- dwarf.material = material; // Apply material to model
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+ model.material = material; // Apply material to model
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Light spotLight = CreateLight(LIGHT_SPOT, (Vector3){3.0f, 5.0f, 2.0f}, (Color){255, 255, 255, 255});
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spotLight->target = (Vector3){0.0f, 0.0f, 0.0f};
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@@ -135,8 +135,6 @@ int main()
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// NOTE: If values are not changed in real time, they can be set at initialization!!!
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SetShaderLightsValues(material.shader);
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- //SetShaderActive(0);
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-
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// Setup orbital camera
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SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
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@@ -159,7 +157,7 @@ int main()
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BeginMode3D(camera);
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- DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
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+ DrawModel(model, position, 2.0f, WHITE); // Draw 3d model with texture
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DrawLight(spotLight); // Draw spot light
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DrawLight(dirLight); // Draw directional light
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@@ -169,8 +167,6 @@ int main()
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EndMode3D();
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- DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
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-
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DrawFPS(10, 10);
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EndDrawing();
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@@ -180,7 +176,7 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadMaterial(material); // Unload material and assigned textures
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- UnloadModel(dwarf); // Unload model
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+ UnloadModel(model); // Unload model
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// Destroy all created lights
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DestroyLight(pointLight);
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