|
@@ -34,10 +34,12 @@
|
|
|
|
|
|
// Following libs are used on LoadTTF()
|
|
|
#define STB_TRUETYPE_IMPLEMENTATION
|
|
|
-#define STB_RECT_PACK_IMPLEMENTATION
|
|
|
-#include "stb_rect_pack.h"
|
|
|
#include "stb_truetype.h"
|
|
|
|
|
|
+// Rectangle packing functions (not used at the moment)
|
|
|
+//#define STB_RECT_PACK_IMPLEMENTATION
|
|
|
+//#include "stb_rect_pack.h"
|
|
|
+
|
|
|
//----------------------------------------------------------------------------------
|
|
|
// Defines and Macros
|
|
|
//----------------------------------------------------------------------------------
|
|
@@ -70,6 +72,7 @@ static SpriteFont defaultFont; // Default font provided by raylib
|
|
|
static bool PixelIsMagenta(Color p); // Check if a pixel is magenta
|
|
|
static int ParseImageData(Image image, int **charValues, Rectangle **charSet); // Parse image pixel data to obtain characters data
|
|
|
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
|
|
|
+static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
|
|
|
static SpriteFont LoadTTF(const char *fileName, int fontSize); // Generate a sprite font image from TTF data (font size required)
|
|
|
|
|
|
extern void LoadDefaultFont(void);
|
|
@@ -185,6 +188,10 @@ extern void LoadDefaultFont(void)
|
|
|
defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int));
|
|
|
defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data
|
|
|
// This memory should be freed at end! --> Done on CloseWindow()
|
|
|
+
|
|
|
+ defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
|
|
|
+ defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
|
|
|
+
|
|
|
int currentLine = 0;
|
|
|
int currentPosX = charsDivisor;
|
|
|
int testPosX = charsDivisor;
|
|
@@ -210,6 +217,10 @@ extern void LoadDefaultFont(void)
|
|
|
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
|
|
|
}
|
|
|
else currentPosX = testPosX;
|
|
|
+
|
|
|
+ // NOTE: On default font character offsets and xAdvance are not required
|
|
|
+ defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
|
|
|
+ defaultFont.charAdvanceX[i] = 0;
|
|
|
}
|
|
|
|
|
|
defaultFont.size = defaultFont.charRecs[0].height;
|
|
@@ -222,6 +233,8 @@ extern void UnloadDefaultFont(void)
|
|
|
UnloadTexture(defaultFont.texture);
|
|
|
free(defaultFont.charValues);
|
|
|
free(defaultFont.charRecs);
|
|
|
+ free(defaultFont.charOffsets);
|
|
|
+ free(defaultFont.charAdvanceX);
|
|
|
}
|
|
|
|
|
|
// Get the default font, useful to be used with extended parameters
|
|
@@ -237,7 +250,8 @@ SpriteFont LoadSpriteFont(const char *fileName)
|
|
|
|
|
|
// Check file extension
|
|
|
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);
|
|
|
- else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadTTF(fileName, 20);
|
|
|
+ else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadTTF(fileName, 32);
|
|
|
+ else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
|
|
|
else
|
|
|
{
|
|
|
Image image = LoadImage(fileName);
|
|
@@ -254,6 +268,16 @@ SpriteFont LoadSpriteFont(const char *fileName)
|
|
|
spriteFont.numChars = numChars;
|
|
|
spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
|
|
|
spriteFont.size = spriteFont.charRecs[0].height;
|
|
|
+
|
|
|
+ defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
|
|
|
+ defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
|
|
|
+
|
|
|
+ for (int i = 0; i < defaultFont.numChars; i++)
|
|
|
+ {
|
|
|
+ // NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
|
|
|
+ defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
|
|
|
+ defaultFont.charAdvanceX[i] = 0;
|
|
|
+ }
|
|
|
}
|
|
|
else
|
|
|
{
|
|
@@ -263,6 +287,12 @@ SpriteFont LoadSpriteFont(const char *fileName)
|
|
|
|
|
|
UnloadImage(image);
|
|
|
}
|
|
|
+
|
|
|
+ if (spriteFont.texture.id == 0)
|
|
|
+ {
|
|
|
+ TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName);
|
|
|
+ spriteFont = GetDefaultFont();
|
|
|
+ }
|
|
|
|
|
|
return spriteFont;
|
|
|
}
|
|
@@ -270,11 +300,17 @@ SpriteFont LoadSpriteFont(const char *fileName)
|
|
|
// Unload SpriteFont from GPU memory
|
|
|
void UnloadSpriteFont(SpriteFont spriteFont)
|
|
|
{
|
|
|
- UnloadTexture(spriteFont.texture);
|
|
|
- free(spriteFont.charValues);
|
|
|
- free(spriteFont.charRecs);
|
|
|
-
|
|
|
- TraceLog(INFO, "Unloaded sprite font data");
|
|
|
+ // NOTE: Make sure spriteFont is not default font (fallback)
|
|
|
+ if (spriteFont.texture.id != defaultFont.texture.id)
|
|
|
+ {
|
|
|
+ UnloadTexture(spriteFont.texture);
|
|
|
+ free(spriteFont.charValues);
|
|
|
+ free(spriteFont.charRecs);
|
|
|
+ free(spriteFont.charOffsets);
|
|
|
+ free(spriteFont.charAdvanceX);
|
|
|
+
|
|
|
+ TraceLog(INFO, "Unloaded sprite font data");
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
// Draw text (using default font)
|
|
@@ -296,14 +332,14 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
|
|
|
void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int fontSize, int spacing, Color tint)
|
|
|
{
|
|
|
int length = strlen(text);
|
|
|
- int offsetX = 0;
|
|
|
- int offsetY = 0; // Line break!
|
|
|
+ int textOffsetX = 0;
|
|
|
+ int textOffsetY = 0; // Line break!
|
|
|
float scaleFactor;
|
|
|
unsigned char letter;
|
|
|
|
|
|
Rectangle rec;
|
|
|
|
|
|
- scaleFactor = (float)fontSize/spriteFont.charRecs[0].height;
|
|
|
+ scaleFactor = (float)fontSize/spriteFont.size;
|
|
|
|
|
|
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
|
|
|
// written in C code files (codified by default as UTF-8)
|
|
@@ -332,8 +368,9 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int f
|
|
|
{
|
|
|
if ((unsigned char)text[i] == '\n')
|
|
|
{
|
|
|
- offsetY += ((spriteFont.size + spriteFont.size/2)*scaleFactor);
|
|
|
- offsetX = 0;
|
|
|
+ // NOTE: Fixed line spacing of 1.5 lines
|
|
|
+ textOffsetY += ((spriteFont.size + spriteFont.size/2)*scaleFactor);
|
|
|
+ textOffsetX = 0;
|
|
|
rec.x = -1;
|
|
|
}
|
|
|
else rec = spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR];
|
|
@@ -341,9 +378,12 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int f
|
|
|
|
|
|
if (rec.x > 0)
|
|
|
{
|
|
|
- DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + offsetX, position.y + offsetY, rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint);
|
|
|
+ DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x*scaleFactor,
|
|
|
+ position.y + textOffsetY + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].y*scaleFactor,
|
|
|
+ rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint);
|
|
|
|
|
|
- offsetX += (rec.width*scaleFactor + spacing);
|
|
|
+ if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] == 0) textOffsetX += (rec.width*scaleFactor + spacing);
|
|
|
+ else textOffsetX += (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR]*scaleFactor + spacing);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -419,14 +459,15 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
|
|
|
|
|
|
if (text[i] != '\n')
|
|
|
{
|
|
|
- textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width;
|
|
|
+ if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] != 0) textWidth += spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR];
|
|
|
+ else textWidth += (spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x);
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
|
|
|
lenCounter = 0;
|
|
|
textWidth = 0;
|
|
|
- textHeight += (spriteFont.size + spriteFont.size/2);
|
|
|
+ textHeight += (spriteFont.size + spriteFont.size/2); // NOTE: Fixed line spacing of 1.5 lines
|
|
|
}
|
|
|
|
|
|
if (tempLen < lenCounter) tempLen = lenCounter;
|
|
@@ -695,114 +736,181 @@ static SpriteFont LoadRBMF(const char *fileName)
|
|
|
return spriteFont;
|
|
|
}
|
|
|
|
|
|
-// Generate a sprite font from TTF data (font size required)
|
|
|
-// NOTE: This function is a mess, it should be completely redone!
|
|
|
-static SpriteFont LoadTTF(const char *fileName, int fontSize)
|
|
|
+// Load a BMFont file (AngelCode font file)
|
|
|
+static SpriteFont LoadBMFont(const char *fileName)
|
|
|
{
|
|
|
- // Steps:
|
|
|
-
|
|
|
- // 1) Generate sprite sheet image with characters from TTF
|
|
|
- // 2) Load image as SpriteFont
|
|
|
+ #define MAX_BUFFER_SIZE 256
|
|
|
|
|
|
SpriteFont font = { 0 };
|
|
|
+ font.texture.id = 0;
|
|
|
+
|
|
|
+ char buffer[MAX_BUFFER_SIZE];
|
|
|
+ char *searchPoint = NULL;
|
|
|
+
|
|
|
+ int fontSize = 0;
|
|
|
+ int texWidth, texHeight;
|
|
|
+ char texFileName[128];
|
|
|
+ int numChars = 0;
|
|
|
|
|
|
- Image image;
|
|
|
- image.width = 512;
|
|
|
- image.height = 512;
|
|
|
- //image.pixels = (Color *)malloc(image.width*image.height*sizeof(Color));
|
|
|
+ int base; // Useless data
|
|
|
+
|
|
|
+ FILE *fntFile;
|
|
|
|
|
|
- unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
|
|
|
+ fntFile = fopen(fileName, "rt");
|
|
|
|
|
|
- // TODO: Load TTF and generate bitmap font and chars data -> REVIEW!
|
|
|
+ if (fntFile == NULL)
|
|
|
+ {
|
|
|
+ TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
|
|
|
+ return font;
|
|
|
+ }
|
|
|
|
|
|
- stbtt_packedchar chardata[128]; // Num characters: 128 (?) -> REVIEW!
|
|
|
+ // NOTE: We skip first line, it contains no useful information
|
|
|
+ fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
|
|
+ //searchPoint = strstr(buffer, "size");
|
|
|
+ //sscanf(searchPoint, "size=%i", &fontSize);
|
|
|
+
|
|
|
+ fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
|
|
+ searchPoint = strstr(buffer, "lineHeight");
|
|
|
+ sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &texWidth, &texHeight);
|
|
|
+
|
|
|
+ TraceLog(DEBUG, "[%s] Font size: %i", fileName, fontSize);
|
|
|
+ TraceLog(DEBUG, "[%s] Font texture scale: %ix%i", fileName, texWidth, texHeight);
|
|
|
+
|
|
|
+ fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
|
|
+ searchPoint = strstr(buffer, "file");
|
|
|
+ sscanf(searchPoint, "file=\"%128[^\"]\"", texFileName);
|
|
|
+
|
|
|
+ TraceLog(DEBUG, "[%s] Font texture filename: %s", fileName, texFileName);
|
|
|
+
|
|
|
+ fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
|
|
+ searchPoint = strstr(buffer, "count");
|
|
|
+ sscanf(searchPoint, "count=%i", &numChars);
|
|
|
+
|
|
|
+ TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, numChars);
|
|
|
+
|
|
|
+ // Compose correct path using route of .fnt file (fileName) and texFileName
|
|
|
+ char *texPath = NULL;
|
|
|
+ char *lastSlash = NULL;
|
|
|
+
|
|
|
+ lastSlash = strrchr(fileName, '/'); // you need escape character
|
|
|
+ texPath = malloc(strlen(fileName) - strlen(lastSlash) + 1 + strlen(texFileName) + 1);
|
|
|
+ memcpy(texPath, fileName, strlen(fileName) - strlen(lastSlash));
|
|
|
+ strcat(texPath, "/");
|
|
|
+ strcat(texPath, texFileName);
|
|
|
+ strcat(texPath, "\0");
|
|
|
+
|
|
|
+ TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath);
|
|
|
+
|
|
|
+ font.texture = LoadTexture(texPath);
|
|
|
+ font.size = fontSize;
|
|
|
+ font.numChars = numChars;
|
|
|
+ font.charValues = (int *)malloc(numChars*sizeof(int));
|
|
|
+ font.charRecs = (Rectangle *)malloc(numChars*sizeof(Rectangle));
|
|
|
+ font.charOffsets = (Vector2 *)malloc(numChars*sizeof(Vector2));
|
|
|
+ font.charAdvanceX = (int *)malloc(numChars*sizeof(int));
|
|
|
+
|
|
|
+ free(texPath);
|
|
|
+
|
|
|
+ int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
|
|
|
+
|
|
|
+ for (int i = 0; i < numChars; i++)
|
|
|
+ {
|
|
|
+ fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
|
|
+ sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
|
|
|
+ &charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
|
|
|
+
|
|
|
+ // Save data properly in sprite font
|
|
|
+ font.charValues[i] = charId;
|
|
|
+ font.charRecs[i] = (Rectangle){ charX, charY, charWidth, charHeight };
|
|
|
+ font.charOffsets[i] = (Vector2){ (float)charOffsetX, (float)charOffsetY };
|
|
|
+ font.charAdvanceX[i] = charAdvanceX;
|
|
|
+ }
|
|
|
+
|
|
|
+ // TODO: Font data could be not ordered by charId: 32,33,34,35... review charValues and charRecs order
|
|
|
+
|
|
|
+ fclose(fntFile);
|
|
|
|
|
|
- unsigned char *tempBitmap = (unsigned char *)malloc(image.width*image.height*sizeof(unsigned char)); // One channel bitmap returned!
|
|
|
+ TraceLog(INFO, "[%s] SpriteFont loaded successfully", fileName);
|
|
|
|
|
|
- // Reference struct
|
|
|
-/*
|
|
|
- typedef struct
|
|
|
- {
|
|
|
- unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap
|
|
|
- float xoff,yoff,xadvance;
|
|
|
- float xoff2,yoff2;
|
|
|
- } stbtt_packedchar;
|
|
|
-*/
|
|
|
+ return font;
|
|
|
+
|
|
|
+}
|
|
|
|
|
|
- stbtt_pack_context pc;
|
|
|
+// Generate a sprite font from TTF file data (font size required)
|
|
|
+// TODO: Review texture packing method and generation (use oversampling)
|
|
|
+static SpriteFont LoadTTF(const char *fileName, int fontSize)
|
|
|
+{
|
|
|
+ // NOTE: Generated font uses some hardcoded values
|
|
|
+ #define FONT_TEXTURE_WIDTH 512 // Font texture width
|
|
|
+ #define FONT_TEXTURE_HEIGHT 512 // Font texture height
|
|
|
+ #define FONT_FIRST_CHAR 32 // Font first character (32 - space)
|
|
|
+ #define FONT_NUM_CHARS 95 // ASCII 32..126 is 95 glyphs
|
|
|
|
|
|
+ unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
|
|
|
+ unsigned char *dataBitmap = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)); // One channel bitmap returned!
|
|
|
+ stbtt_bakedchar charData[FONT_NUM_CHARS]; // ASCII 32..126 is 95 glyphs
|
|
|
+
|
|
|
+ SpriteFont font = { 0 };
|
|
|
+
|
|
|
FILE *ttfFile = fopen(fileName, "rb");
|
|
|
+
|
|
|
+ if (ttfFile == NULL)
|
|
|
+ {
|
|
|
+ TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
|
|
|
+ return font;
|
|
|
+ }
|
|
|
|
|
|
fread(ttfBuffer, 1, 1<<25, ttfFile);
|
|
|
|
|
|
- stbtt_PackBegin(&pc, tempBitmap, image.width, image.height, 0, 1, NULL);
|
|
|
-
|
|
|
- //stbtt_PackSetOversampling(&pc, 1, 1);
|
|
|
- //stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata[0]+32);
|
|
|
- stbtt_PackSetOversampling(&pc, 2, 2); // Better results
|
|
|
- stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata + 32);
|
|
|
- //stbtt_PackSetOversampling(&pc, 3, 1);
|
|
|
- //stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata[2]+32);
|
|
|
-
|
|
|
- stbtt_PackEnd(&pc);
|
|
|
+ // NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
|
|
|
+ stbtt_BakeFontBitmap(ttfBuffer,0, fontSize, dataBitmap, FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT, FONT_FIRST_CHAR, FONT_NUM_CHARS, charData);
|
|
|
|
|
|
free(ttfBuffer);
|
|
|
-
|
|
|
- // Now we have image data in tempBitmap and chardata filled...
|
|
|
-/*
|
|
|
- for (int i = 0; i < 512*512; i++)
|
|
|
+
|
|
|
+ // Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
|
|
|
+ unsigned char *dataGrayAlpha = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)*2); // Two channels
|
|
|
+ int k = 0;
|
|
|
+
|
|
|
+ for (int i = 0; i < FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT; i++)
|
|
|
{
|
|
|
- image.pixels[i].r = tempBitmap[i];
|
|
|
- image.pixels[i].g = tempBitmap[i];
|
|
|
- image.pixels[i].b = tempBitmap[i];
|
|
|
- image.pixels[i].a = 255;
|
|
|
- }
|
|
|
-*/
|
|
|
- free(tempBitmap);
|
|
|
-
|
|
|
- // REFERENCE EXAMPLE
|
|
|
-/*
|
|
|
- //To draw, provide *text, posX, posY
|
|
|
- //stbtt_aligned_quad letter;
|
|
|
- //stbtt_GetPackedQuad(chardata[0], BITMAP_W, BITMAP_H, *text++, &posX, &posY, &letter, font ? 0 : integer_align);
|
|
|
+ dataGrayAlpha[k] = 255;
|
|
|
+ dataGrayAlpha[k + 1] = dataBitmap[i];
|
|
|
|
|
|
- void print(float x, float y, int fontNum, char *text)
|
|
|
- {
|
|
|
- glEnable(GL_TEXTURE_2D);
|
|
|
- glBindTexture(GL_TEXTURE_2D, font_tex);
|
|
|
- glBegin(GL_QUADS);
|
|
|
- while (*text) {
|
|
|
- stbtt_aligned_quad q;
|
|
|
- stbtt_GetPackedQuad(chardata[fontNum], BITMAP_W, BITMAP_H, *text++, &x, &y, &q, fontNum ? 0 : integer_align);
|
|
|
- drawBoxTC(q.x0,q.y0,q.x1,q.y1, q.s0,q.t0,q.s1,q.t1);
|
|
|
- }
|
|
|
- glEnd();
|
|
|
+ k += 2;
|
|
|
}
|
|
|
+
|
|
|
+ free(dataBitmap);
|
|
|
+
|
|
|
+ // Sprite font generation from TTF extracted data
|
|
|
+ Image image;
|
|
|
+ image.width = FONT_TEXTURE_WIDTH;
|
|
|
+ image.height = FONT_TEXTURE_HEIGHT;
|
|
|
+ image.mipmaps = 1;
|
|
|
+ image.format = UNCOMPRESSED_GRAY_ALPHA;
|
|
|
+ image.data = dataGrayAlpha;
|
|
|
|
|
|
- print(100,160, 0, "This is a test");
|
|
|
-*/
|
|
|
-/*
|
|
|
- font.numChars = 95;
|
|
|
- font.charValues (int *)malloc(font.numChars*sizeof(int));
|
|
|
- font.charRecs = (Character *)malloc(font.numChars*sizeof(Character));
|
|
|
font.texture = LoadTextureFromImage(image);
|
|
|
-
|
|
|
- //stbtt_aligned_quad letter;
|
|
|
- //int x = 0, y = 0;
|
|
|
-
|
|
|
+ UnloadImage(image); // Unloads dataGrayAlpha
|
|
|
+
|
|
|
+ font.size = fontSize;
|
|
|
+ font.numChars = FONT_NUM_CHARS;
|
|
|
+ font.charValues = (int *)malloc(font.numChars*sizeof(int));
|
|
|
+ font.charRecs = (Rectangle *)malloc(font.numChars*sizeof(Rectangle));
|
|
|
+ font.charOffsets = (Vector2 *)malloc(font.numChars*sizeof(Vector2));
|
|
|
+ font.charAdvanceX = (int *)malloc(font.numChars*sizeof(int));
|
|
|
+
|
|
|
for (int i = 0; i < font.numChars; i++)
|
|
|
{
|
|
|
- font.charValues[i] = i + 32;
|
|
|
-
|
|
|
- //stbtt_GetPackedQuad(chardata[0], 512, 512, i, &x, &y, &letter, 0);
|
|
|
+ font.charValues[i] = i + FONT_FIRST_CHAR;
|
|
|
|
|
|
- font.charRecs[i].x = chardata[i + 32].x0;
|
|
|
- font.charRecs[i].y = chardata[i + 32].y0;
|
|
|
- font.charRecs[i].width = chardata[i + 32].x1 - chardata[i + 32].x0;
|
|
|
- font.charRecs[i].height = chardata[i + 32].y1 - chardata[i + 32].y0;
|
|
|
+ font.charRecs[i].x = (int)charData[i].x0;
|
|
|
+ font.charRecs[i].y = (int)charData[i].y0;
|
|
|
+ font.charRecs[i].width = (int)charData[i].x1 - (int)charData[i].x0;
|
|
|
+ font.charRecs[i].height = (int)charData[i].y1 - (int)charData[i].y0;
|
|
|
+
|
|
|
+ font.charOffsets[i] = (Vector2){ charData[i].xoff, charData[i].yoff };
|
|
|
+ font.charAdvanceX[i] = (int)charData[i].xadvance;
|
|
|
}
|
|
|
-*/
|
|
|
- UnloadImage(image);
|
|
|
|
|
|
return font;
|
|
|
}
|