|
@@ -159,6 +159,9 @@ typedef struct tagBITMAPINFOHEADER {
|
|
#define MA_FREE RL_FREE
|
|
#define MA_FREE RL_FREE
|
|
|
|
|
|
#define MA_NO_JACK
|
|
#define MA_NO_JACK
|
|
|
|
+#define MA_NO_WAV
|
|
|
|
+#define MA_NO_FLAC
|
|
|
|
+#define MA_NO_MP3
|
|
#define MINIAUDIO_IMPLEMENTATION
|
|
#define MINIAUDIO_IMPLEMENTATION
|
|
#include "external/miniaudio.h" // miniaudio library
|
|
#include "external/miniaudio.h" // miniaudio library
|
|
#undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro
|
|
#undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro
|
|
@@ -444,7 +447,7 @@ void InitAudioDevice(void)
|
|
|
|
|
|
// Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
|
|
// Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
|
|
// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
|
|
// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
|
|
- if (ma_mutex_init(&AUDIO.System.context, &AUDIO.System.lock) != MA_SUCCESS)
|
|
|
|
|
|
+ if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
|
|
{
|
|
{
|
|
TRACELOG(LOG_ERROR, "AUDIO: Failed to create mutex for mixing");
|
|
TRACELOG(LOG_ERROR, "AUDIO: Failed to create mutex for mixing");
|
|
ma_device_uninit(&AUDIO.System.device);
|
|
ma_device_uninit(&AUDIO.System.device);
|