|
@@ -102,7 +102,7 @@ int main(void)
|
|
player.position.y + (BOTTOM_HEIGHT + headLerp),
|
|
player.position.y + (BOTTOM_HEIGHT + headLerp),
|
|
player.position.z,
|
|
player.position.z,
|
|
};
|
|
};
|
|
- UpdateCameraAngle(&camera, &lookRotation, headTimer, walkLerp, lean);
|
|
|
|
|
|
+ UpdateCameraAngle();
|
|
|
|
|
|
DisableCursor(); // Limit cursor to relative movement inside the window
|
|
DisableCursor(); // Limit cursor to relative movement inside the window
|
|
|
|
|