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@@ -10,6 +10,9 @@ Allegro and SDL have also been analyzed for reference.
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Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.htm)
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Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.htm)
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+Since version 1.2.2 raylib can compile directly for web (html5) using emscripten and asm.js,
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+to see a demo of raylib features working on web, [check here!] (http://www.raylib.com/raylib_demo.html)
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+
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history
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history
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@@ -83,7 +86,7 @@ features
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* Powerful math module for Vector and Matrix operations [raymath]
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* Powerful math module for Vector and Matrix operations [raymath]
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* Audio loading and playing with streaming support (WAV and OGG)
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* Audio loading and playing with streaming support (WAV and OGG)
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* Custom color palette for fancy visuals on raywhite background
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* Custom color palette for fancy visuals on raywhite background
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- * Multiple platforms support: Windows, Linux, Mac, **Android** and **Raspberry Pi**
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+ * Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
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raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for
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raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for
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multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, ...).
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multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, ...).
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@@ -160,6 +163,14 @@ _Step 3._ Navigate from command line to folder raylib/template_android/ and type
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NOTE: libraylib.a will be generated in folder raylib/src_android/obj/local/armeabi/, it must be copied
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NOTE: libraylib.a will be generated in folder raylib/src_android/obj/local/armeabi/, it must be copied
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to Android project; if using raylib/template_android project, copy it to raylib/template_android/jni/libs/.
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to Android project; if using raylib/template_android project, copy it to raylib/template_android/jni/libs/.
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+**Building raylib sources for Web (HTML5)**
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+
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+_Step 1._ Make sure you have installed emscripten SDK:
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+
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+> Download latest version from [here].(http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html) I recommend following the portable version installation instructions.
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+
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+_Step 2._ TODO
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+
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building examples
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building examples
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