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@@ -1428,10 +1428,18 @@ int InitPlatform(void)
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// was enabled by default. Disabling it gets back the old behavior. A
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// complete fix will require removing a lot of CORE.Window.render
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// manipulation code
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- glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
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+ // NOTE: This currently doesn't work on macOS(see #5185), so we skip it there
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+ // when FLAG_WINDOW_HIGHDPI is *unset*
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+#if !defined(__APPLE__)
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+ glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
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+#endif
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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{
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+ // since we skipped it before, now make sure to set this on macOS
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+#if defined(__APPLE__)
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+ glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
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+#endif
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// Resize window content area based on the monitor content scale
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// NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11
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// On platforms like macOS the resolution of the framebuffer is changed independently of the window size
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