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FLAG not supported on web GLFW implementation

Ray 6 years ago
parent
commit
fc5dd5d99f
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/core.c

+ 2 - 0
src/core.c

@@ -2356,7 +2356,9 @@ static bool InitGraphicsDevice(int width, int height)
     //glfwWindowHint(GLFW_REFRESH_RATE, 0);         // Refresh rate for fullscreen window
     //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
     //glfwWindowHint(GLFW_AUX_BUFFERS, 0);          // Number of auxiliar buffers
+#if defined(PLATFORM_DESKTOP)
     glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);   // Scale content area based on the monitor content scale where window is placed on
+#endif
 
     // Check some Window creation flags
     if (configFlags & FLAG_WINDOW_HIDDEN) glfwWindowHint(GLFW_VISIBLE, GL_FALSE);           // Visible window