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Avoid all MSVC compile warnings

Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.

Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.

Some external libraries still generate warnings.
raysan5 5 年之前
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fdad1f023b
共有 9 个文件被更改,包括 140 次插入140 次删除
  1. 8 8
      projects/VS2017/raylib/raylib.vcxproj
  2. 15 15
      src/core.c
  3. 48 48
      src/models.c
  4. 1 1
      src/raudio.c
  5. 2 2
      src/rlgl.h
  6. 16 16
      src/shapes.c
  7. 3 3
      src/text.c
  8. 43 43
      src/textures.c
  9. 4 4
      src/utils.c

+ 8 - 8
projects/VS2017/raylib/raylib.vcxproj

@@ -161,7 +161,7 @@
       </PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
       <CompileAs>CompileAsC</CompileAs>
       <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
     </ClCompile>
@@ -178,7 +178,7 @@
       </PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
       <CompileAs>CompileAsC</CompileAs>
       <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
     </ClCompile>
@@ -195,7 +195,7 @@
       </PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
       <CompileAs>CompileAsC</CompileAs>
       <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@@ -214,7 +214,7 @@
       </PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
       <CompileAs>CompileAsC</CompileAs>
       <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@@ -235,7 +235,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
       <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
       <CompileAs>CompileAsC</CompileAs>
     </ClCompile>
@@ -253,7 +253,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
       <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
       <CompileAs>CompileAsC</CompileAs>
     </ClCompile>
@@ -271,7 +271,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
       <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
       <CompileAs>CompileAsC</CompileAs>
       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -291,7 +291,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
       <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
       <CompileAs>CompileAsC</CompileAs>
       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

+ 15 - 15
src/core.c

@@ -1690,7 +1690,7 @@ int GetFPS(void)
 
     if ((GetTime() - last) > FPS_STEP)
     {
-        last = GetTime();
+        last = (float)GetTime();
         index = (index + 1)%FPS_CAPTURE_FRAMES_COUNT;
         average -= history[index];
         history[index] = fpsFrame/FPS_CAPTURE_FRAMES_COUNT;
@@ -1752,10 +1752,10 @@ Color ColorFromNormalized(Vector4 normalized)
 {
     Color result;
 
-    result.r = normalized.x*255.0f;
-    result.g = normalized.y*255.0f;
-    result.b = normalized.z*255.0f;
-    result.a = normalized.w*255.0f;
+    result.r = (unsigned char)(normalized.x*255.0f);
+    result.g = (unsigned char)(normalized.y*255.0f);
+    result.b = (unsigned char)(normalized.z*255.0f);
+    result.a = (unsigned char)(normalized.w*255.0f);
 
     return result;
 }
@@ -1821,28 +1821,28 @@ Color ColorFromHSV(Vector3 hsv)
     float h = hsv.x, s = hsv.y, v = hsv.z;
 
     // Red channel
-    float k = fmod((5.0f + h/60.0f), 6);
+    float k = fmodf((5.0f + h/60.0f), 6);
     float t = 4.0f - k;
     k = (t < k)? t : k;
     k = (k < 1)? k : 1;
     k = (k > 0)? k : 0;
-    color.r = (v - v*s*k)*255;
+    color.r = (unsigned char)((v - v*s*k)*255.0f);
 
     // Green channel
-    k = fmod((3.0f + h/60.0f), 6);
+    k = fmodf((3.0f + h/60.0f), 6);
     t = 4.0f - k;
     k = (t < k)? t : k;
     k = (k < 1)? k : 1;
     k = (k > 0)? k : 0;
-    color.g = (v - v*s*k)*255;
+    color.g = (unsigned char)((v - v*s*k)*255.0f);
 
     // Blue channel
-    k = fmod((1.0f + h/60.0f), 6);
+    k = fmodf((1.0f + h/60.0f), 6);
     t = 4.0f - k;
     k = (t < k)? t : k;
     k = (k < 1)? k : 1;
     k = (k > 0)? k : 0;
-    color.b = (v - v*s*k)*255;
+    color.b = (unsigned char)((v - v*s*k)*255.0f);
 
     return color;
 }
@@ -2023,7 +2023,7 @@ const char *GetFileNameWithoutExt(const char *filePath)
 
     if (filePath != NULL) strcpy(fileName, GetFileName(filePath));   // Get filename with extension
 
-    int len = strlen(fileName);
+    int len = (int)strlen(fileName);
 
     for (int i = 0; (i < len) && (i < MAX_FILENAMEWITHOUTEXT_LENGTH); i++)
     {
@@ -2080,7 +2080,7 @@ const char *GetPrevDirectoryPath(const char *dirPath)
 {
     static char prevDirPath[MAX_FILEPATH_LENGTH];
     memset(prevDirPath, 0, MAX_FILEPATH_LENGTH);
-    int pathLen = strlen(dirPath);
+    int pathLen = (int)strlen(dirPath);
 
     if (pathLen <= 3) strcpy(prevDirPath, dirPath);
 
@@ -2886,9 +2886,9 @@ static bool InitGraphicsDevice(int width, int height)
         // Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height
         for (int i = 0; i < count; i++)
         {
-            if (modes[i].width >= CORE.Window.screen.width)
+            if ((unsigned int)modes[i].width >= CORE.Window.screen.width)
             {
-                if (modes[i].height >= CORE.Window.screen.height)
+                if ((unsigned int)modes[i].height >= CORE.Window.screen.height)
                 {
                     CORE.Window.display.width = modes[i].width;
                     CORE.Window.display.height = modes[i].height;

+ 48 - 48
src/models.c

@@ -142,8 +142,8 @@ void DrawPoint3D(Vector3 position, Color color)
         rlTranslatef(position.x, position.y, position.z);
         rlBegin(RL_LINES);
             rlColor4ub(color.r, color.g, color.b, color.a);
-            rlVertex3f(0.0,0.0,0.0);
-            rlVertex3f(0.0,0.0,0.1);
+            rlVertex3f(0.0f, 0.0f, 0.0f);
+            rlVertex3f(0.0f, 0.0f, 0.1f);
         rlEnd();
     rlPopMatrix();
 }
@@ -863,7 +863,7 @@ Material *LoadMaterials(const char *fileName, int *materialCount)
 #endif
 
     // Set materials shader to default (DIFFUSE, SPECULAR, NORMAL)
-    for (int i = 0; i < count; i++) materials[i].shader = GetShaderDefault();
+    for (unsigned int i = 0; i < count; i++) materials[i].shader = GetShaderDefault();
 
     *materialCount = count;
     return materials;
@@ -998,7 +998,7 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount)
     fseek(iqmFile, iqm.ofs_frames, SEEK_SET);
     fread(framedata, iqm.num_frames*iqm.num_framechannels*sizeof(unsigned short), 1, iqmFile);
 
-    for (int a = 0; a < iqm.num_anims; a++)
+    for (unsigned int a = 0; a < iqm.num_anims; a++)
     {
         animations[a].frameCount = anim[a].num_frames;
         animations[a].boneCount = iqm.num_poses;
@@ -1006,19 +1006,19 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount)
         animations[a].framePoses = RL_MALLOC(anim[a].num_frames*sizeof(Transform *));
         //animations[a].framerate = anim.framerate;     // TODO: Use framerate?
 
-        for (int j = 0; j < iqm.num_poses; j++)
+        for (unsigned int j = 0; j < iqm.num_poses; j++)
         {
             strcpy(animations[a].bones[j].name, "ANIMJOINTNAME");
             animations[a].bones[j].parent = poses[j].parent;
         }
 
-        for (int j = 0; j < anim[a].num_frames; j++) animations[a].framePoses[j] = RL_MALLOC(iqm.num_poses*sizeof(Transform));
+        for (unsigned int j = 0; j < anim[a].num_frames; j++) animations[a].framePoses[j] = RL_MALLOC(iqm.num_poses*sizeof(Transform));
 
         int dcounter = anim[a].first_frame*iqm.num_framechannels;
 
-        for (int frame = 0; frame < anim[a].num_frames; frame++)
+        for (unsigned int frame = 0; frame < anim[a].num_frames; frame++)
         {
-            for (int i = 0; i < iqm.num_poses; i++)
+            for (unsigned int i = 0; i < iqm.num_poses; i++)
             {
                 animations[a].framePoses[frame][i].translation.x = poses[i].channeloffset[0];
 
@@ -1105,7 +1105,7 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount)
         }
 
         // Build frameposes
-        for (int frame = 0; frame < anim[a].num_frames; frame++)
+        for (unsigned int frame = 0; frame < anim[a].num_frames; frame++)
         {
             for (int i = 0; i < animations[a].boneCount; i++)
             {
@@ -2458,10 +2458,10 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
         Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
 
         Color colorTint = WHITE;
-        colorTint.r = (((float)color.r/255.0)*((float)tint.r/255.0))*255;
-        colorTint.g = (((float)color.g/255.0)*((float)tint.g/255.0))*255;
-        colorTint.b = (((float)color.b/255.0)*((float)tint.b/255.0))*255;
-        colorTint.a = (((float)color.a/255.0)*((float)tint.a/255.0))*255;
+        colorTint.r = (unsigned char)((((float)color.r/255.0)*((float)tint.r/255.0))*255.0f);
+        colorTint.g = (unsigned char)((((float)color.g/255.0)*((float)tint.g/255.0))*255.0f);
+        colorTint.b = (unsigned char)((((float)color.b/255.0)*((float)tint.b/255.0))*255.0f);
+        colorTint.a = (unsigned char)((((float)color.a/255.0)*((float)tint.a/255.0))*255.0f);
 
         model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = colorTint;
         rlDrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform);
@@ -2845,7 +2845,7 @@ static Model LoadOBJ(const char *fileName)
 
     if (fileData != NULL)
     {
-        int dataSize = strlen(fileData);
+        unsigned int dataSize = (unsigned int)strlen(fileData);
         char currentDir[1024] = { 0 };
         strcpy(currentDir, GetWorkingDirectory());
         chdir(GetDirectoryPath(fileName));
@@ -2897,7 +2897,7 @@ static Model LoadOBJ(const char *fileName)
             int vtCount = 0;
             int vnCount = 0;
 
-            for (int f = 0; f < attrib.num_faces; f++)
+            for (unsigned int f = 0; f < attrib.num_faces; f++)
             {
                 // Get indices for the face
                 tinyobj_vertex_index_t idx0 = attrib.faces[3*f + 0];
@@ -2934,7 +2934,7 @@ static Model LoadOBJ(const char *fileName)
         }
 
         // Init model materials
-        for (int m = 0; m < materialCount; m++)
+        for (unsigned int m = 0; m < materialCount; m++)
         {
             // Init material to default
             // NOTE: Uses default shader, only MAP_DIFFUSE supported
@@ -2970,18 +2970,18 @@ static Model LoadOBJ(const char *fileName)
             model.materials[m].maps[MAP_DIFFUSE].texture = GetTextureDefault();     // Get default texture, in case no texture is defined
 
             if (materials[m].diffuse_texname != NULL) model.materials[m].maps[MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname);  //char *diffuse_texname; // map_Kd
-            model.materials[m].maps[MAP_DIFFUSE].color = (Color){ (float)(materials[m].diffuse[0]*255.0f), (float)(materials[m].diffuse[1]*255.0f), (float)(materials[m].diffuse[2]*255.0f), 255 }; //float diffuse[3];
+            model.materials[m].maps[MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0]*255.0f), (unsigned char)(materials[m].diffuse[1]*255.0f), (unsigned char)(materials[m].diffuse[2]*255.0f), 255 }; //float diffuse[3];
             model.materials[m].maps[MAP_DIFFUSE].value = 0.0f;
 
             if (materials[m].specular_texname != NULL) model.materials[m].maps[MAP_SPECULAR].texture = LoadTexture(materials[m].specular_texname);  //char *specular_texname; // map_Ks
-            model.materials[m].maps[MAP_SPECULAR].color = (Color){ (float)(materials[m].specular[0]*255.0f), (float)(materials[m].specular[1]*255.0f), (float)(materials[m].specular[2]*255.0f), 255 }; //float specular[3];
+            model.materials[m].maps[MAP_SPECULAR].color = (Color){ (unsigned char)(materials[m].specular[0]*255.0f), (unsigned char)(materials[m].specular[1]*255.0f), (unsigned char)(materials[m].specular[2]*255.0f), 255 }; //float specular[3];
             model.materials[m].maps[MAP_SPECULAR].value = 0.0f;
 
             if (materials[m].bump_texname != NULL) model.materials[m].maps[MAP_NORMAL].texture = LoadTexture(materials[m].bump_texname);  //char *bump_texname; // map_bump, bump
             model.materials[m].maps[MAP_NORMAL].color = WHITE;
             model.materials[m].maps[MAP_NORMAL].value = materials[m].shininess;
 
-            model.materials[m].maps[MAP_EMISSION].color = (Color){ (float)(materials[m].emission[0]*255.0f), (float)(materials[m].emission[1]*255.0f), (float)(materials[m].emission[2]*255.0f), 255 }; //float emission[3];
+            model.materials[m].maps[MAP_EMISSION].color = (Color){ (unsigned char)(materials[m].emission[0]*255.0f), (unsigned char)(materials[m].emission[1]*255.0f), (unsigned char)(materials[m].emission[2]*255.0f), 255 }; //float emission[3];
 
             if (materials[m].displacement_texname != NULL) model.materials[m].maps[MAP_HEIGHT].texture = LoadTexture(materials[m].displacement_texname);  //char *displacement_texname; // disp
         }
@@ -3175,7 +3175,7 @@ static Model LoadIQM(const char *fileName)
     {
         int tcounter = 0;
 
-        for (int i = imesh[m].first_triangle; i < (imesh[m].first_triangle + imesh[m].num_triangles); i++)
+        for (unsigned int i = imesh[m].first_triangle; i < (imesh[m].first_triangle + imesh[m].num_triangles); i++)
         {
             // IQM triangles are stored counter clockwise, but raylib sets opengl to clockwise drawing, so we swap them around
             model.meshes[m].indices[tcounter + 2] = tri[i].vertex[0] - imesh[m].first_vertex;
@@ -3190,7 +3190,7 @@ static Model LoadIQM(const char *fileName)
     fseek(iqmFile, iqm.ofs_vertexarrays, SEEK_SET);
     fread(va, iqm.num_vertexarrays*sizeof(IQMVertexArray), 1, iqmFile);
 
-    for (int i = 0; i < iqm.num_vertexarrays; i++)
+    for (unsigned int i = 0; i < iqm.num_vertexarrays; i++)
     {
         switch (va[i].type)
         {
@@ -3200,10 +3200,10 @@ static Model LoadIQM(const char *fileName)
                 fseek(iqmFile, va[i].offset, SEEK_SET);
                 fread(vertex, iqm.num_vertexes*3*sizeof(float), 1, iqmFile);
 
-                for (int m = 0; m < iqm.num_meshes; m++)
+                for (unsigned int m = 0; m < iqm.num_meshes; m++)
                 {
                     int vCounter = 0;
-                    for (int i = imesh[m].first_vertex*3; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*3; i++)
+                    for (unsigned int i = imesh[m].first_vertex*3; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*3; i++)
                     {
                         model.meshes[m].vertices[vCounter] = vertex[i];
                         model.meshes[m].animVertices[vCounter] = vertex[i];
@@ -3217,10 +3217,10 @@ static Model LoadIQM(const char *fileName)
                 fseek(iqmFile, va[i].offset, SEEK_SET);
                 fread(normal, iqm.num_vertexes*3*sizeof(float), 1, iqmFile);
 
-                for (int m = 0; m < iqm.num_meshes; m++)
+                for (unsigned int m = 0; m < iqm.num_meshes; m++)
                 {
                     int vCounter = 0;
-                    for (int i = imesh[m].first_vertex*3; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*3; i++)
+                    for (unsigned int i = imesh[m].first_vertex*3; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*3; i++)
                     {
                         model.meshes[m].normals[vCounter] = normal[i];
                         model.meshes[m].animNormals[vCounter] = normal[i];
@@ -3234,10 +3234,10 @@ static Model LoadIQM(const char *fileName)
                 fseek(iqmFile, va[i].offset, SEEK_SET);
                 fread(text, iqm.num_vertexes*2*sizeof(float), 1, iqmFile);
 
-                for (int m = 0; m < iqm.num_meshes; m++)
+                for (unsigned int m = 0; m < iqm.num_meshes; m++)
                 {
                     int vCounter = 0;
-                    for (int i = imesh[m].first_vertex*2; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*2; i++)
+                    for (unsigned int i = imesh[m].first_vertex*2; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*2; i++)
                     {
                         model.meshes[m].texcoords[vCounter] = text[i];
                         vCounter++;
@@ -3250,10 +3250,10 @@ static Model LoadIQM(const char *fileName)
                 fseek(iqmFile, va[i].offset, SEEK_SET);
                 fread(blendi, iqm.num_vertexes*4*sizeof(char), 1, iqmFile);
 
-                for (int m = 0; m < iqm.num_meshes; m++)
+                for (unsigned int m = 0; m < iqm.num_meshes; m++)
                 {
                     int boneCounter = 0;
-                    for (int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++)
+                    for (unsigned int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++)
                     {
                         model.meshes[m].boneIds[boneCounter] = blendi[i];
                         boneCounter++;
@@ -3266,10 +3266,10 @@ static Model LoadIQM(const char *fileName)
                 fseek(iqmFile, va[i].offset, SEEK_SET);
                 fread(blendw, iqm.num_vertexes*4*sizeof(unsigned char), 1, iqmFile);
 
-                for (int m = 0; m < iqm.num_meshes; m++)
+                for (unsigned int m = 0; m < iqm.num_meshes; m++)
                 {
                     int boneCounter = 0;
-                    for (int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++)
+                    for (unsigned int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++)
                     {
                         model.meshes[m].boneWeights[boneCounter] = blendw[i]/255.0f;
                         boneCounter++;
@@ -3288,7 +3288,7 @@ static Model LoadIQM(const char *fileName)
     model.bones = RL_MALLOC(iqm.num_joints*sizeof(BoneInfo));
     model.bindPose = RL_MALLOC(iqm.num_joints*sizeof(Transform));
 
-    for (int i = 0; i < iqm.num_joints; i++)
+    for (unsigned int i = 0; i < iqm.num_joints; i++)
     {
         // Bones
         model.bones[i].parent = ijoint[i].parent;
@@ -3460,17 +3460,17 @@ static Image LoadImageFromCgltfImage(cgltf_image *image, const char *texPath, Co
     else if (image->buffer_view)
     {
         unsigned char *data = RL_MALLOC(image->buffer_view->size);
-        int n = image->buffer_view->offset;
-        int stride = image->buffer_view->stride ? image->buffer_view->stride : 1;
+        int n = (int)image->buffer_view->offset;
+        int stride = (int)image->buffer_view->stride ? (int)image->buffer_view->stride : 1;
 
-        for (int i = 0; i < image->buffer_view->size; i++)
+        for (unsigned int i = 0; i < image->buffer_view->size; i++)
         {
             data[i] = ((unsigned char *)image->buffer_view->buffer->data)[n];
             n += stride;
         }
 
         int width, height;
-        unsigned char *raw = stbi_load_from_memory(data, image->buffer_view->size, &width, &height, NULL, 4);
+        unsigned char *raw = stbi_load_from_memory(data, (int)image->buffer_view->size, &width, &height, NULL, 4);
         free(data);
 
         rimage.data = raw;
@@ -3511,12 +3511,12 @@ static Model LoadGLTF(const char *fileName)
     #define LOAD_ACCESSOR(type, nbcomp, acc, dst) \
     { \
         int n = 0; \
-        type* buf = (type*)acc->buffer_view->buffer->data+acc->buffer_view->offset/sizeof(type)+acc->offset/sizeof(type); \
-        for (int k = 0; k < acc->count; k++) {\
+        type* buf = (type*)acc->buffer_view->buffer->data + acc->buffer_view->offset/sizeof(type) + acc->offset/sizeof(type); \
+        for (unsigned int k = 0; k < acc->count; k++) {\
             for (int l = 0; l < nbcomp; l++) {\
-                dst[nbcomp*k+l] = buf[n+l];\
+                dst[nbcomp*k + l] = buf[n + l];\
             }\
-            n += acc->stride/sizeof(type);\
+            n += (int)(acc->stride/sizeof(type));\
         }\
     }
 
@@ -3544,12 +3544,12 @@ static Model LoadGLTF(const char *fileName)
 
         int primitivesCount = 0;
 
-        for (int i = 0; i < data->meshes_count; i++) primitivesCount += (int)data->meshes[i].primitives_count;
+        for (unsigned int i = 0; i < data->meshes_count; i++) primitivesCount += (int)data->meshes[i].primitives_count;
 
         // Process glTF data and map to model
         model.meshCount = primitivesCount;
         model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh));
-        model.materialCount = data->materials_count + 1;
+        model.materialCount = (int)data->materials_count + 1;
         model.materials = RL_MALLOC(model.materialCount*sizeof(Material));
         model.meshMaterial = RL_MALLOC(model.meshCount*sizeof(int));
 
@@ -3625,16 +3625,16 @@ static Model LoadGLTF(const char *fileName)
 
         int primitiveIndex = 0;
 
-        for (int i = 0; i < data->meshes_count; i++)
+        for (unsigned int i = 0; i < data->meshes_count; i++)
         {
-            for (int p = 0; p < data->meshes[i].primitives_count; p++)
+            for (unsigned int p = 0; p < data->meshes[i].primitives_count; p++)
             {
-                for (int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++)
+                for (unsigned int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++)
                 {
                     if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position)
                     {
                         cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data;
-                        model.meshes[primitiveIndex].vertexCount = acc->count;
+                        model.meshes[primitiveIndex].vertexCount = (int)acc->count;
                         model.meshes[primitiveIndex].vertices = RL_MALLOC(sizeof(float)*model.meshes[primitiveIndex].vertexCount*3);
 
                         LOAD_ACCESSOR(float, 3, acc, model.meshes[primitiveIndex].vertices)
@@ -3669,7 +3669,7 @@ static Model LoadGLTF(const char *fileName)
                 {
                     if (acc->component_type == cgltf_component_type_r_16u)
                     {
-                        model.meshes[primitiveIndex].triangleCount = acc->count/3;
+                        model.meshes[primitiveIndex].triangleCount = (int)acc->count/3;
                         model.meshes[primitiveIndex].indices = RL_MALLOC(sizeof(unsigned short)*model.meshes[primitiveIndex].triangleCount*3);
                         LOAD_ACCESSOR(unsigned short, 1, acc, model.meshes[primitiveIndex].indices)
                     }
@@ -3688,7 +3688,7 @@ static Model LoadGLTF(const char *fileName)
                 if (data->meshes[i].primitives[p].material)
                 {
                     // Compute the offset
-                    model.meshMaterial[primitiveIndex] = data->meshes[i].primitives[p].material - data->materials;
+                    model.meshMaterial[primitiveIndex] = (int)(data->meshes[i].primitives[p].material - data->materials);
                 }
                 else
                 {

+ 1 - 1
src/raudio.c

@@ -2024,7 +2024,7 @@ static int SaveWAV(Wave wave, const char *fileName)
         fwrite(&waveFormat, sizeof(WaveFormat), 1, wavFile);
         fwrite(&waveData, sizeof(WaveData), 1, wavFile);
 
-        success = fwrite(wave.data, dataSize, 1, wavFile);
+        success = (int)fwrite(wave.data, dataSize, 1, wavFile);
 
         fclose(wavFile);
     }

+ 2 - 2
src/rlgl.h

@@ -1577,10 +1577,10 @@ void rlglInit(int width, int height)
     glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);
 
     // Allocate numExt strings pointers
-    const char **extList = RL_MALLOC(sizeof(const char *)*numExt);
+    char **extList = RL_MALLOC(sizeof(char *)*numExt);
 
     // Get extensions strings
-    for (int i = 0; i < numExt; i++) extList[i] = (const char *)glGetStringi(GL_EXTENSIONS, i);
+    for (int i = 0; i < numExt; i++) extList[i] = (char *)glGetStringi(GL_EXTENSIONS, i);
 
 #elif defined(GRAPHICS_API_OPENGL_ES2)
     // Allocate 512 strings pointers (2 KB)

+ 16 - 16
src/shapes.c

@@ -223,13 +223,13 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
     {
         // Calculate the maximum angle between segments based on the error rate (usually 0.5f)
         float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
-        segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
+        segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
 
         if (segments <= 0) segments = 4;
     }
 
     float stepLength = (float)(endAngle - startAngle)/(float)segments;
-    float angle = startAngle;
+    float angle = (float)startAngle;
 
 #if defined(SUPPORT_QUADS_DRAW_MODE)
     if (rlCheckBufferLimit(4*segments/2)) rlglDraw();
@@ -312,13 +312,13 @@ void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int end
     {
         // Calculate the maximum angle between segments based on the error rate (usually 0.5f)
         float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
-        segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
+        segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
 
         if (segments <= 0) segments = 4;
     }
 
     float stepLength = (float)(endAngle - startAngle)/(float)segments;
-    float angle = startAngle;
+    float angle = (float)startAngle;
 
     // Hide the cap lines when the circle is full
     bool showCapLines = true;
@@ -364,11 +364,11 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
         for (int i = 0; i < 360; i += 10)
         {
             rlColor4ub(color1.r, color1.g, color1.b, color1.a);
-            rlVertex2f(centerX, centerY);
+            rlVertex2f((float)centerX, (float)centerY);
             rlColor4ub(color2.r, color2.g, color2.b, color2.a);
-            rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
+            rlVertex2f((float)centerX + sinf(DEG2RAD*i)*radius, (float)centerY + cosf(DEG2RAD*i)*radius);
             rlColor4ub(color2.r, color2.g, color2.b, color2.a);
-            rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius);
+            rlVertex2f((float)centerX + sinf(DEG2RAD*(i + 10))*radius, (float)centerY + cosf(DEG2RAD*(i + 10))*radius);
         }
     rlEnd();
 }
@@ -406,9 +406,9 @@ void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color c
         for (int i = 0; i < 360; i += 10)
         {
             rlColor4ub(color.r, color.g, color.b, color.a);
-            rlVertex2f(centerX, centerY);
-            rlVertex2f(centerX + sinf(DEG2RAD*i)*radiusH, centerY + cosf(DEG2RAD*i)*radiusV);
-            rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radiusH, centerY + cosf(DEG2RAD*(i + 10))*radiusV);
+            rlVertex2f((float)centerX, (float)centerY);
+            rlVertex2f((float)centerX + sinf(DEG2RAD*i)*radiusH, (float)centerY + cosf(DEG2RAD*i)*radiusV);
+            rlVertex2f((float)centerX + sinf(DEG2RAD*(i + 10))*radiusH, (float)centerY + cosf(DEG2RAD*(i + 10))*radiusV);
         }
     rlEnd();
 }
@@ -455,7 +455,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
     {
         // Calculate the maximum angle between segments based on the error rate (usually 0.5f)
         float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
-        segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
+        segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
 
         if (segments <= 0) segments = 4;
     }
@@ -468,7 +468,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
     }
 
     float stepLength = (float)(endAngle - startAngle)/(float)segments;
-    float angle = startAngle;
+    float angle = (float)startAngle;
 
 #if defined(SUPPORT_QUADS_DRAW_MODE)
     if (rlCheckBufferLimit(4*segments)) rlglDraw();
@@ -546,7 +546,7 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
     {
         // Calculate the maximum angle between segments based on the error rate (usually 0.5f)
         float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
-        segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
+        segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
 
         if (segments <= 0) segments = 4;
     }
@@ -558,7 +558,7 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
     }
 
     float stepLength = (float)(endAngle - startAngle)/(float)segments;
-    float angle = startAngle;
+    float angle = (float)startAngle;
 
     bool showCapLines = true;
     int limit = 4*(segments + 1);
@@ -755,7 +755,7 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
     {
         // Calculate the maximum angle between segments based on the error rate (usually 0.5f)
         float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
-        segments = ceilf(2*PI/th)/4;
+        segments = (int)(ceilf(2*PI/th)/4.0f);
         if (segments <= 0) segments = 4;
     }
 
@@ -975,7 +975,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int
     {
         // Calculate the maximum angle between segments based on the error rate (usually 0.5f)
         float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
-        segments = ceilf(2*PI/th)/2;
+        segments = (int)(ceilf(2*PI/th)/2.0f);
         if (segments <= 0) segments = 4;
     }
 

+ 3 - 3
src/text.c

@@ -957,7 +957,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
                 bool isGlyphSelected = false;
                 if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
                 {
-                    DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (int)((float)font.baseSize*scaleFactor) }, selectBackTint);
+                    DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, (float)glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
                     isGlyphSelected = true;
                 }
 
@@ -1229,7 +1229,7 @@ char *TextReplace(char *text, const char *replace, const char *by)
     while (count--)
     {
         insertPoint = strstr(text, replace);
-        lastReplacePos = insertPoint - text;
+        lastReplacePos = (int)(insertPoint - text);
         temp = strncpy(temp, text, lastReplacePos) + lastReplacePos;
         temp = strcpy(temp, by) + byLen;
         text += lastReplacePos + replaceLen; // Move to next "end of replace"
@@ -1346,7 +1346,7 @@ int TextFindIndex(const char *text, const char *find)
 
     char *ptr = strstr(text, find);
 
-    if (ptr != NULL) position = ptr - text;
+    if (ptr != NULL) position = (int)(ptr - text);
 
     return position;
 }

+ 43 - 43
src/textures.c

@@ -689,7 +689,7 @@ Rectangle GetImageAlphaBorder(Image image, float threshold)
         // Check for empty blank image
         if ((xMin != 65536) && (xMax != 65536))
         {
-            crop = (Rectangle){ xMin, yMin, (xMax + 1) - xMin, (yMax + 1) - yMin };
+            crop = (Rectangle){ (float)xMin, (float)yMin, (float)((xMax + 1) - xMin), (float)((yMax + 1) - yMin) };
         }
 
         RL_FREE(pixels);
@@ -1273,12 +1273,12 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
 
         Image faces = { 0 };                // Vertical column image
         Rectangle faceRecs[6] = { 0 };      // Face source rectangles
-        for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, size, size };
+        for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size };
 
         if (layoutType == CUBEMAP_LINE_VERTICAL)
         {
             faces = image;
-            for (int i = 0; i < 6; i++) faceRecs[i].y = size*i;
+            for (int i = 0; i < 6; i++) faceRecs[i].y = (float)size*i;
         }
         else if (layoutType == CUBEMAP_PANORAMA)
         {
@@ -1287,24 +1287,24 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
         }
         else
         {
-            if (layoutType == CUBEMAP_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = size*i;
+            if (layoutType == CUBEMAP_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i;
             else if (layoutType == CUBEMAP_CROSS_THREE_BY_FOUR)
             {
-                faceRecs[0].x = size; faceRecs[0].y = size;
-                faceRecs[1].x = size; faceRecs[1].y = 3*size;
-                faceRecs[2].x = size; faceRecs[2].y = 0;
-                faceRecs[3].x = size; faceRecs[3].y = 2*size;
-                faceRecs[4].x = 0; faceRecs[4].y = size;
-                faceRecs[5].x = 2*size; faceRecs[5].y = size;
+                faceRecs[0].x = (float)size; faceRecs[0].y = (float)size;
+                faceRecs[1].x = (float)size; faceRecs[1].y = (float)size*3;
+                faceRecs[2].x = (float)size; faceRecs[2].y = 0;
+                faceRecs[3].x = (float)size; faceRecs[3].y = (float)size*2;
+                faceRecs[4].x = 0; faceRecs[4].y = (float)size;
+                faceRecs[5].x = (float)size*2; faceRecs[5].y = (float)size;
             }
             else if (layoutType == CUBEMAP_CROSS_FOUR_BY_THREE)
             {
-                faceRecs[0].x = 2*size; faceRecs[0].y = size;
-                faceRecs[1].x = 0; faceRecs[1].y = size;
-                faceRecs[2].x = size; faceRecs[2].y = 0;
-                faceRecs[3].x = size; faceRecs[3].y = 2*size;
-                faceRecs[4].x = size; faceRecs[4].y = size;
-                faceRecs[5].x = 3*size; faceRecs[5].y = size;
+                faceRecs[0].x = (float)size*2; faceRecs[0].y = (float)size;
+                faceRecs[1].x = 0; faceRecs[1].y = (float)size;
+                faceRecs[2].x = (float)size; faceRecs[2].y = 0;
+                faceRecs[3].x = (float)size; faceRecs[3].y = (float)size*2;
+                faceRecs[4].x = (float)size; faceRecs[4].y = (float)size;
+                faceRecs[5].x = (float)size*3; faceRecs[5].y = (float)size;
             }
 
             // Convert image data to 6 faces in a vertical column, that's the optimum layout for loading
@@ -1314,7 +1314,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
             // TODO: Image formating does not work with compressed textures!
         }
 
-        for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, size*i, size, size }, WHITE);
+        for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE);
 
         cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format);
         if (cubemap.id == 0) TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image");
@@ -1396,7 +1396,7 @@ void ImageAlphaCrop(Image *image, float threshold)
         }
     }
 
-    Rectangle crop = { xMin, yMin, (xMax + 1) - xMin, (yMax + 1) - yMin };
+    Rectangle crop = { (float)xMin, (float)yMin, (float)((xMax + 1) - xMin), (float)((yMax + 1) - yMin) };
 
     RL_FREE(pixels);
 
@@ -1479,23 +1479,23 @@ void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, i
         // Support offsets out of canvas new size -> original image is cropped
         if (offsetX < 0)
         {
-            ImageCrop(image, (Rectangle) { -offsetX, 0, image->width + offsetX, image->height });
+            ImageCrop(image, (Rectangle) { -(float)offsetX, 0, (float)(image->width + offsetX), (float)image->height });
             offsetX = 0;
         }
         else if (offsetX > (newWidth - image->width))
         {
-            ImageCrop(image, (Rectangle) { 0, 0, image->width - (offsetX - (newWidth - image->width)), image->height });
+            ImageCrop(image, (Rectangle) { 0, 0, (float)(image->width - (offsetX - (newWidth - image->width))), (float)image->height });
             offsetX = newWidth - image->width;
         }
 
         if (offsetY < 0)
         {
-            ImageCrop(image, (Rectangle) { 0, -offsetY, image->width, image->height + offsetY });
+            ImageCrop(image, (Rectangle) { 0, -(float)offsetY, (float)image->width, (float)(image->height + offsetY) });
             offsetY = 0;
         }
         else if (offsetY > (newHeight - image->height))
         {
-            ImageCrop(image, (Rectangle) { 0, 0, image->width, image->height - (offsetY - (newHeight - image->height)) });
+            ImageCrop(image, (Rectangle) { 0, 0, (float)image->width, (float)(image->height - (offsetY - (newHeight - image->height))) });
             offsetY = newHeight - image->height;
         }
 
@@ -1525,15 +1525,15 @@ void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, i
 
             if (newWidth < image->width)
             {
-                srcRec.x = offsetX;
-                srcRec.width = newWidth;
+                srcRec.x = (float)offsetX;
+                srcRec.width = (float)newWidth;
                 dstRec.x = 0.0f;
             }
 
             if (newHeight < image->height)
             {
-                srcRec.y = offsetY;
-                srcRec.height = newHeight;
+                srcRec.y = (float)offsetY;
+                srcRec.height = (float)newHeight;
                 dstRec.y = 0.0f;
             }
 
@@ -1913,7 +1913,7 @@ Image ImageText(const char *text, int fontSize, Color color)
 // Create an image from text (custom sprite font)
 Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint)
 {
-    int length = strlen(text);
+    int length = (int)strlen(text);
 
     int textOffsetX = 0;            // Image drawing position X
     int textOffsetY = 0;            // Offset between lines (on line break '\n')
@@ -1940,14 +1940,14 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
             // NOTE: Fixed line spacing of 1.5 line-height
             // TODO: Support custom line spacing defined by user
             textOffsetY += (font.baseSize + font.baseSize/2);
-            textOffsetX = 0.0f;
+            textOffsetX = 0;
         }
         else
         {
             if ((codepoint != ' ') && (codepoint != '\t'))
             {
-                Rectangle rec = { textOffsetX + font.chars[index].offsetX, textOffsetY + font.chars[index].offsetY, font.recs[index].width, font.recs[index].height };
-                ImageDraw(&imText, font.chars[index].image, (Rectangle){ 0, 0, font.chars[index].image.width, font.chars[index].image.height }, rec, tint);
+                Rectangle rec = { (float)(textOffsetX + font.chars[index].offsetX), (float)(textOffsetY + font.chars[index].offsetY), (float)font.recs[index].width, (float)font.recs[index].height };
+                ImageDraw(&imText, font.chars[index].image, (Rectangle){ 0, 0, (float)font.chars[index].image.width, (float)font.chars[index].image.height }, rec, tint);
             }
 
             if (font.chars[index].advanceX == 0) textOffsetX += (int)(font.recs[index].width + spacing);
@@ -1974,13 +1974,13 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
 // Draw rectangle within an image
 void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color)
 {
-    ImageDrawRectangleRec(dst, (Rectangle){ posX, posY, width, height }, color);
+    ImageDrawRectangleRec(dst, (Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color);
 }
 
 // Draw rectangle within an image (Vector version)
 void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color)
 {
-    ImageDrawRectangle(dst, position.x, position.y, size.x, size.y, color);
+    ImageDrawRectangle(dst, (int)position.x, (int)position.y, (int)size.x, (int)size.y, color);
 }
 
 // Draw rectangle within an image
@@ -1997,10 +1997,10 @@ void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
 // Draw rectangle lines within an image
 void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color)
 {
-    ImageDrawRectangle(dst, rec.x, rec.y, rec.width, thick, color);
-    ImageDrawRectangle(dst, rec.x, rec.y + thick, thick, rec.height - thick*2, color);
-    ImageDrawRectangle(dst, rec.x + rec.width - thick, rec.y + thick, thick, rec.height - thick*2, color);
-    ImageDrawRectangle(dst, rec.x, rec.y + rec.height - thick, rec.width, thick, color);
+    ImageDrawRectangle(dst, (int)rec.x, (int)rec.y, (int)rec.width, thick, color);
+    ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color);
+    ImageDrawRectangle(dst, (int)(rec.x + rec.width - thick), (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color);
+    ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + rec.height - thick), (int)rec.width, thick, color);
 }
 
 // Clear image background with given color
@@ -2338,10 +2338,10 @@ void ImageColorTint(Image *image, Color color)
         for (int x = 0; x < image->width; x++)
         {
             int index = y * image->width + x;
-            unsigned char r = 255*((float)pixels[index].r/255*cR);
-            unsigned char g = 255*((float)pixels[index].g/255*cG);
-            unsigned char b = 255*((float)pixels[index].b/255*cB);
-            unsigned char a = 255*((float)pixels[index].a/255*cA);
+            unsigned char r = (unsigned char)(((float)pixels[index].r/255*cR)*255.0f);
+            unsigned char g = (unsigned char)(((float)pixels[index].g/255*cG)*255.0f);
+            unsigned char b = (unsigned char)(((float)pixels[index].b/255*cB)*255.0f);
+            unsigned char a = (unsigned char)(((float)pixels[index].a/255*cA)*255.0f);
 
             pixels[y*image->width + x].r = r;
             pixels[y*image->width + x].g = g;
@@ -3614,7 +3614,7 @@ static int SaveKTX(Image image, const char *fileName)
         if (ktxHeader.glFormat == -1) TRACELOG(LOG_WARNING, "IMAGE: GL format not supported for KTX export (%i)", ktxHeader.glFormat);
         else
         {
-            success = fwrite(&ktxHeader, sizeof(KTXHeader), 1, ktxFile);
+            success = (int)fwrite(&ktxHeader, sizeof(KTXHeader), 1, ktxFile);
 
             int width = image.width;
             int height = image.height;
@@ -3624,8 +3624,8 @@ static int SaveKTX(Image image, const char *fileName)
             for (int i = 0; i < image.mipmaps; i++)
             {
                 unsigned int dataSize = GetPixelDataSize(width, height, image.format);
-                success = fwrite(&dataSize, sizeof(unsigned int), 1, ktxFile);
-                success = fwrite((unsigned char *)image.data + dataOffset, dataSize, 1, ktxFile);
+                success = (int)fwrite(&dataSize, sizeof(unsigned int), 1, ktxFile);
+                success = (int)fwrite((unsigned char *)image.data + dataOffset, dataSize, 1, ktxFile);
 
                 width /= 2;
                 height /= 2;

+ 4 - 4
src/utils.c

@@ -186,7 +186,7 @@ unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead)
                 data = (unsigned char *)RL_MALLOC(sizeof(unsigned char)*size);
 
                 // NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements]
-                unsigned int count = fread(data, sizeof(unsigned char), size, file);
+                unsigned int count = (unsigned int)fread(data, sizeof(unsigned char), size, file);
                 *bytesRead = count;
 
                 if (count != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded", fileName);
@@ -212,7 +212,7 @@ void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
 
         if (file != NULL)
         {
-            unsigned int count = fwrite(data, sizeof(unsigned char), bytesToWrite, file);
+            unsigned int count = (unsigned int)fwrite(data, sizeof(unsigned char), bytesToWrite, file);
 
             if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName);
             else if (count != bytesToWrite) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName);
@@ -241,13 +241,13 @@ char *LoadFileText(const char *fileName)
             // text mode causes carriage return-linefeed translation...
             // ...but using fseek() should return correct byte-offset
             fseek(textFile, 0, SEEK_END);
-            int size = ftell(textFile);
+            unsigned int size = (unsigned int)ftell(textFile);
             fseek(textFile, 0, SEEK_SET);
 
             if (size > 0)
             {
                 text = (char *)RL_MALLOC(sizeof(char)*(size + 1));
-                int count = fread(text, sizeof(char), size, textFile);
+                unsigned int count = (unsigned int)fread(text, sizeof(char), size, textFile);
 
                 // WARNING: \r\n is converted to \n on reading, so,
                 // read bytes count gets reduced by the number of lines