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@@ -49,7 +49,7 @@ int main(void)
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// Calculate angle between two vectors, considering a common origin (v0)
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// Calculate angle between two vectors, considering a common origin (v0)
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v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });
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v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });
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v2 = GetMousePosition();
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v2 = GetMousePosition();
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- angle = 90 - Vector2LineAngle(v0, v2)*RAD2DEG;
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+ angle = Vector2Angle(Vector2Normalize(Vector2Subtract(v1, v0)), Vector2Normalize(Vector2Subtract(v2, v0)))*RAD2DEG;
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}
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}
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else if (angleMode == 1)
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else if (angleMode == 1)
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{
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{
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@@ -77,7 +77,10 @@ int main(void)
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DrawLineEx(v0, v1, 2.0f, BLACK);
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DrawLineEx(v0, v1, 2.0f, BLACK);
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DrawLineEx(v0, v2, 2.0f, RED);
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DrawLineEx(v0, v2, 2.0f, RED);
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- DrawCircleSector(v0, 40.0f, 90 - Vector2LineAngle(v0, v1)*RAD2DEG, angle, 32, Fade(GREEN, 0.6f));
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+ float startangle = 90 - Vector2LineAngle(v0, v1)*RAD2DEG;
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+ DrawCircleSector(v0, 40.0f, startangle, angle + startangle, 32, Fade(GREEN, 0.6f));
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+
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+ //DrawCircleSector(v0, 40.0f, 90 - Vector2LineAngle(v0, v1)*RAD2DEG, angle, 32, Fade(GREEN, 0.6f));
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}
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}
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else if (angleMode == 1)
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else if (angleMode == 1)
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{
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{
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