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@@ -3108,6 +3108,10 @@ static bool InitGraphicsDevice(int width, int height)
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// Get display size
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UWPGetDisplaySizeFunc()(&CORE.Window.display.width, &CORE.Window.display.height);
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+ // Use the width and height of the surface for render
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+ CORE.Window.render.width = CORE.Window.screen.width;
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+ CORE.Window.render.height = CORE.Window.screen.height;
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+
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#endif // PLATFORM_UWP
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
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@@ -3154,7 +3158,10 @@ static bool InitGraphicsDevice(int width, int height)
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eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat);
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// At this point we need to manage render size vs screen size
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- // NOTE: This function use and modify global module variables: CORE.Window.screen.width/CORE.Window.screen.height and CORE.Window.render.width/CORE.Window.render.height and CORE.Window.screenScale
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+ // NOTE: This function use and modify global module variables:
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+ // -> CORE.Window.screen.width/CORE.Window.screen.height
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+ // -> CORE.Window.render.width/CORE.Window.render.height
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+ // -> CORE.Window.screenScale
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SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
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ANativeWindow_setBuffersGeometry(CORE.Android.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat);
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@@ -3171,7 +3178,10 @@ static bool InitGraphicsDevice(int width, int height)
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if (CORE.Window.screen.height <= 0) CORE.Window.screen.height = CORE.Window.display.height;
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// At this point we need to manage render size vs screen size
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- // NOTE: This function use and modify global module variables: CORE.Window.screen.width/CORE.Window.screen.height and CORE.Window.render.width/CORE.Window.render.height and CORE.Window.screenScale
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+ // NOTE: This function use and modify global module variables:
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+ // -> CORE.Window.screen.width/CORE.Window.screen.height
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+ // -> CORE.Window.render.width/CORE.Window.render.height
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+ // -> CORE.Window.screenScale
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SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
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dstRect.x = 0;
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@@ -3218,22 +3228,13 @@ static bool InitGraphicsDevice(int width, int height)
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}
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else
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{
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- // Grab the width and height of the surface
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-#if defined(PLATFORM_UWP)
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- CORE.Window.render.width = CORE.Window.screen.width;
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- CORE.Window.render.height = CORE.Window.screen.height;
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-#else
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- CORE.Window.render.width = CORE.Window.display.width;
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- CORE.Window.render.height = CORE.Window.display.height;
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-#endif
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-
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TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
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TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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}
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-#endif // PLATFORM_ANDROID || PLATFORM_RPI
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+#endif // PLATFORM_ANDROID || PLATFORM_RPI || defined(PLATFORM_UWP)
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// Initialize OpenGL context (states and resources)
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// NOTE: CORE.Window.screen.width and CORE.Window.screen.height not used, just stored as globals in rlgl
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