/******************************************************************************************* * * raylib [core] example - VR Simulator (Oculus Rift CV1 parameters) * * This example has been created using raylib 1.7 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2017 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 1080; int screenHeight = 600; // NOTE: screenWidth/screenHeight should match VR device aspect ratio InitWindow(screenWidth, screenHeight, "raylib [core] example - vr simulator"); // Init VR simulator (Oculus Rift CV1 parameters) InitVrSimulator(GetVrDeviceInfo(HMD_OCULUS_RIFT_CV1)); // Define the camera to look into our 3d world Camera camera; camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 60.0f; // Camera field-of-view Y camera.type = CAMERA_PERSPECTIVE; // Camera type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode SetTargetFPS(90); // Set our game to run at 90 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update camera (simulator mode) if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginVrDrawing(); BeginMode3D(camera); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); DrawGrid(40, 1.0f); EndMode3D(); EndVrDrawing(); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseVrSimulator(); // Close VR simulator CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }