/******************************************************************************************* * * raylib [core] example - VR Simulator (Oculus Rift CV1 parameters) * * This example has been created using raylib 1.7 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2016 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #if defined(PLATFORM_WEB) #include #endif //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; // NOTE: screenWidth/screenHeight should match VR device aspect ratio Camera camera; Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- // Main Enry Point //---------------------------------------------------------------------------------- int main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift"); // NOTE: If device is not available, it fallbacks to default device (simulator) InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator (Oculus Rift CV1 parameters) // Define the camera to look into our 3d world camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 60.0f; // Camera field-of-view Y SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode #if defined(PLATFORM_WEB) emscripten_set_main_loop(UpdateDrawFrame, 0, 1); #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { UpdateDrawFrame(); } #endif // De-Initialization //-------------------------------------------------------------------------------------- CloseVrSimulator(); // Close VR simulator CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } //---------------------------------------------------------------------------------- // Module Functions Definition //---------------------------------------------------------------------------------- void UpdateDrawFrame(void) { // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update camera (simulator mode) if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginVrDrawing(); Begin3dMode(camera); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); DrawGrid(40, 1.0f); End3dMode(); EndVrDrawing(); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- }