models_loading_gltf.c 3.0 KB

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  1. /*******************************************************************************************
  2. *
  3. * raylib [models] example - loading gltf
  4. *
  5. * This example has been created using raylib 4.2 (www.raylib.com)
  6. * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  7. *
  8. * Copyright (c) 2022 Ramon Santamaria (@raysan5)
  9. *
  10. ********************************************************************************************/
  11. #include "raylib.h"
  12. //------------------------------------------------------------------------------------
  13. // Program main entry point
  14. //------------------------------------------------------------------------------------
  15. int main(void)
  16. {
  17. // Initialization
  18. //--------------------------------------------------------------------------------------
  19. const int screenWidth = 800;
  20. const int screenHeight = 450;
  21. InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf");
  22. // Define the camera to look into our 3d world
  23. Camera camera = { 0 };
  24. camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
  25. camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
  26. camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
  27. camera.fovy = 45.0f; // Camera field-of-view Y
  28. camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
  29. // Loaf gltf model
  30. Model model = LoadModel("resources/models/gltf/robot.glb");
  31. Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
  32. SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
  33. SetTargetFPS(60); // Set our game to run at 60 frames-per-second
  34. //--------------------------------------------------------------------------------------
  35. // Main game loop
  36. while (!WindowShouldClose()) // Detect window close button or ESC key
  37. {
  38. // Update
  39. //----------------------------------------------------------------------------------
  40. UpdateCamera(&camera); // Update our camera with inputs
  41. //----------------------------------------------------------------------------------
  42. // Draw
  43. //----------------------------------------------------------------------------------
  44. BeginDrawing();
  45. ClearBackground(SKYBLUE);
  46. BeginMode3D(camera);
  47. DrawModel(model, position, 1.0f, WHITE);
  48. DrawGrid(10, 1.0f); // Draw a grid
  49. EndMode3D();
  50. EndDrawing();
  51. //----------------------------------------------------------------------------------
  52. }
  53. // De-Initialization
  54. //--------------------------------------------------------------------------------------
  55. UnloadModel(model); // Unload model and meshes/material
  56. CloseWindow(); // Close window and OpenGL context
  57. //--------------------------------------------------------------------------------------
  58. return 0;
  59. }