raylib_to_parse.h 64 KB

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  1. //------------------------------------------------------------------------------------
  2. // Window and Graphics Device Functions (Module: core)
  3. //------------------------------------------------------------------------------------
  4. // Window-related functions
  5. RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
  6. RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
  7. RLAPI void CloseWindow(void); // Close window and unload OpenGL context
  8. RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
  9. RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
  10. RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
  11. RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP)
  12. RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP)
  13. RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
  14. RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
  15. RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
  16. RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
  17. RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
  18. RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
  19. RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
  20. RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
  21. RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
  22. RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
  23. RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
  24. RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
  25. RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
  26. RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
  27. RLAPI void SetWindowSize(int width, int height); // Set window dimensions
  28. RLAPI void *GetWindowHandle(void); // Get native window handle
  29. RLAPI int GetScreenWidth(void); // Get current screen width
  30. RLAPI int GetScreenHeight(void); // Get current screen height
  31. RLAPI int GetMonitorCount(void); // Get number of connected monitors
  32. RLAPI int GetCurrentMonitor(void); // Get current connected monitor
  33. RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
  34. RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (max available by monitor)
  35. RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (max available by monitor)
  36. RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
  37. RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
  38. RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
  39. RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
  40. RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
  41. RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
  42. RLAPI void SetClipboardText(const char *text); // Set clipboard text content
  43. RLAPI const char *GetClipboardText(void); // Get clipboard text content
  44. // Cursor-related functions
  45. RLAPI void ShowCursor(void); // Shows cursor
  46. RLAPI void HideCursor(void); // Hides cursor
  47. RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
  48. RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
  49. RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
  50. RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the current screen.
  51. // Drawing-related functions
  52. RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
  53. RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
  54. RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
  55. RLAPI void BeginMode2D(Camera2D camera); // Initialize 2D mode with custom camera (2D)
  56. RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
  57. RLAPI void BeginMode3D(Camera3D camera); // Initializes 3D mode with custom camera (3D)
  58. RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
  59. RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
  60. RLAPI void EndTextureMode(void); // Ends drawing to render texture
  61. RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
  62. RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
  63. RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
  64. RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
  65. RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
  66. RLAPI void EndScissorMode(void); // End scissor mode
  67. RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
  68. RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
  69. // VR stereo config functions for VR simulator
  70. RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
  71. RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config
  72. // Shader management functions
  73. // NOTE: Shader functionality is not available on OpenGL 1.1
  74. RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
  75. RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
  76. RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
  77. RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
  78. RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
  79. RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
  80. RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
  81. RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
  82. RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
  83. // Screen-space-related functions
  84. RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
  85. RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
  86. RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Returns camera 2d transform matrix
  87. RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
  88. RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Returns size position for a 3d world space position
  89. RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Returns the screen space position for a 2d camera world space position
  90. RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns the world space position for a 2d camera screen space position
  91. // Timing-related functions
  92. RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
  93. RLAPI int GetFPS(void); // Returns current FPS
  94. RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn (delta time)
  95. RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow()
  96. // Misc. functions
  97. RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
  98. RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
  99. RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
  100. RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
  101. RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
  102. RLAPI void *MemAlloc(int size); // Internal memory allocator
  103. RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator
  104. RLAPI void MemFree(void *ptr); // Internal memory free
  105. // Set custom callbacks
  106. // WARNING: Callbacks setup is intended for advance users
  107. RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
  108. RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
  109. RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
  110. RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
  111. RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
  112. // Files management functions
  113. RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
  114. RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
  115. RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
  116. RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
  117. RLAPI void UnloadFileText(unsigned char *text); // Unload file text data allocated by LoadFileText()
  118. RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
  119. RLAPI bool FileExists(const char *fileName); // Check if file exists
  120. RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
  121. RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
  122. RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: ".png")
  123. RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
  124. RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
  125. RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
  126. RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
  127. RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
  128. RLAPI char **GetDirectoryFiles(const char *dirPath, int *count); // Get filenames in a directory path (memory should be freed)
  129. RLAPI void ClearDirectoryFiles(void); // Clear directory files paths buffers (free memory)
  130. RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
  131. RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
  132. RLAPI char **GetDroppedFiles(int *count); // Get dropped files names (memory should be freed)
  133. RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory)
  134. RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
  135. RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength); // Compress data (DEFLATE algorithm)
  136. RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm)
  137. // Persistent storage management
  138. RLAPI bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position), returns true on success
  139. RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position)
  140. RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
  141. //------------------------------------------------------------------------------------
  142. // Input Handling Functions (Module: core)
  143. //------------------------------------------------------------------------------------
  144. // Input-related functions: keyboard
  145. RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
  146. RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
  147. RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
  148. RLAPI bool IsKeyUp(int key); // Detect if a key is NOT being pressed
  149. RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
  150. RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued
  151. RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued
  152. // Input-related functions: gamepads
  153. RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
  154. RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
  155. RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
  156. RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once
  157. RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed
  158. RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
  159. RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
  160. RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
  161. RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
  162. RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
  163. RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
  164. // Input-related functions: mouse
  165. RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
  166. RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
  167. RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
  168. RLAPI bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed
  169. RLAPI int GetMouseX(void); // Returns mouse position X
  170. RLAPI int GetMouseY(void); // Returns mouse position Y
  171. RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY
  172. RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
  173. RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
  174. RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
  175. RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
  176. RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
  177. // Input-related functions: touch
  178. RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
  179. RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
  180. RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
  181. //------------------------------------------------------------------------------------
  182. // Gestures and Touch Handling Functions (Module: gestures)
  183. //------------------------------------------------------------------------------------
  184. RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
  185. RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
  186. RLAPI int GetGestureDetected(void); // Get latest detected gesture
  187. RLAPI int GetTouchPointsCount(void); // Get touch points count
  188. RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
  189. RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
  190. RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
  191. RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
  192. RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
  193. //------------------------------------------------------------------------------------
  194. // Camera System Functions (Module: camera)
  195. //------------------------------------------------------------------------------------
  196. RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
  197. RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
  198. RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera)
  199. RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
  200. RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
  201. RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
  202. //------------------------------------------------------------------------------------
  203. // Basic Shapes Drawing Functions (Module: shapes)
  204. //------------------------------------------------------------------------------------
  205. // Set texture and rectangle to be used on shapes drawing
  206. // NOTE: It can be useful when using basic shapes and one single font,
  207. // defining a font char white rectangle would allow drawing everything in a single draw call
  208. RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
  209. // Basic shapes drawing functions
  210. RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
  211. RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
  212. RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
  213. RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
  214. RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
  215. RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
  216. RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); //Draw line using quadratic bezier curves with a control point
  217. RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
  218. RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
  219. RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
  220. RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
  221. RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
  222. RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
  223. RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
  224. RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
  225. RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
  226. RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
  227. RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
  228. RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
  229. RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
  230. RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
  231. RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
  232. RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a vertical-gradient-filled rectangle
  233. RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a horizontal-gradient-filled rectangle
  234. RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
  235. RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
  236. RLAPI void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); // Draw rectangle outline with extended parameters
  237. RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
  238. RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
  239. RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
  240. RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
  241. RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
  242. RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
  243. RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
  244. RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
  245. // Basic shapes collision detection functions
  246. RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
  247. RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
  248. RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
  249. RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
  250. RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
  251. RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
  252. RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
  253. RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
  254. //------------------------------------------------------------------------------------
  255. // Texture Loading and Drawing Functions (Module: textures)
  256. //------------------------------------------------------------------------------------
  257. // Image loading functions
  258. // NOTE: This functions do not require GPU access
  259. RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
  260. RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
  261. RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
  262. RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. ".png"
  263. RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
  264. RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
  265. RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
  266. // Image generation functions
  267. RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
  268. RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
  269. RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
  270. RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
  271. RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
  272. RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
  273. RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
  274. RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells
  275. // Image manipulation functions
  276. RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
  277. RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
  278. RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
  279. RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
  280. RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
  281. RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
  282. RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
  283. RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
  284. RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
  285. RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
  286. RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
  287. RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
  288. RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
  289. RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
  290. RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image
  291. RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
  292. RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
  293. RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
  294. RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
  295. RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
  296. RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
  297. RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
  298. RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
  299. RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
  300. RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
  301. RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
  302. RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
  303. RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorsCount); // Load colors palette from image as a Color array (RGBA - 32bit)
  304. RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
  305. RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
  306. RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
  307. // Image drawing functions
  308. // NOTE: Image software-rendering functions (CPU)
  309. RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
  310. RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
  311. RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
  312. RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
  313. RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
  314. RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image
  315. RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version)
  316. RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
  317. RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
  318. RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
  319. RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
  320. RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
  321. RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
  322. RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
  323. // Texture loading functions
  324. // NOTE: These functions require GPU access
  325. RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
  326. RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
  327. RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
  328. RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
  329. RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
  330. RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
  331. RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
  332. RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
  333. RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
  334. RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)
  335. // Texture configuration functions
  336. RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
  337. RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
  338. RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
  339. // Texture drawing functions
  340. RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
  341. RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
  342. RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
  343. RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
  344. RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters
  345. RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
  346. RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
  347. RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
  348. RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint); // Draw a textured polygon
  349. // Color/pixel related functions
  350. RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
  351. RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
  352. RLAPI Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1]
  353. RLAPI Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1]
  354. RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color
  355. RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values
  356. RLAPI Color ColorAlpha(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
  357. RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Returns src alpha-blended into dst color with tint
  358. RLAPI Color GetColor(int hexValue); // Get Color structure from hexadecimal value
  359. RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
  360. RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
  361. RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
  362. //------------------------------------------------------------------------------------
  363. // Font Loading and Text Drawing Functions (Module: text)
  364. //------------------------------------------------------------------------------------
  365. // Font loading/unloading functions
  366. RLAPI Font GetFontDefault(void); // Get the default Font
  367. RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
  368. RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // Load font from file with extended parameters
  369. RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
  370. RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. ".ttf"
  371. RLAPI CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
  372. RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
  373. RLAPI void UnloadFontData(CharInfo *chars, int charsCount); // Unload font chars info data (RAM)
  374. RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
  375. // Text drawing functions
  376. RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
  377. RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
  378. RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
  379. RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
  380. RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
  381. // Text misc. functions
  382. RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
  383. RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
  384. RLAPI int GetGlyphIndex(Font font, int codepoint); // Get index position for a unicode character on font
  385. // Text strings management functions (no utf8 strings, only byte chars)
  386. // NOTE: Some strings allocate memory internally for returned strings, just be careful!
  387. RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
  388. RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
  389. RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
  390. RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf style)
  391. RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
  392. RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory must be freed!)
  393. RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (memory must be freed!)
  394. RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
  395. RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
  396. RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
  397. RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
  398. RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string
  399. RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string
  400. RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
  401. RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)
  402. RLAPI char *TextToUtf8(int *codepoints, int length); // Encode text codepoint into utf8 text (memory must be freed!)
  403. // UTF8 text strings management functions
  404. RLAPI int *GetCodepoints(const char *text, int *count); // Get all codepoints in a string, codepoints count returned by parameters
  405. RLAPI int GetCodepointsCount(const char *text); // Get total number of characters (codepoints) in a UTF8 encoded string
  406. RLAPI int GetNextCodepoint(const char *text, int *bytesProcessed); // Returns next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure
  407. RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength); // Encode codepoint into utf8 text (char array length returned as parameter)
  408. //------------------------------------------------------------------------------------
  409. // Basic 3d Shapes Drawing Functions (Module: models)
  410. //------------------------------------------------------------------------------------
  411. // Basic geometric 3D shapes drawing functions
  412. RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
  413. RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
  414. RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
  415. RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
  416. RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
  417. RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
  418. RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
  419. RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
  420. RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
  421. RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
  422. RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
  423. RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
  424. RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
  425. RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
  426. RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
  427. RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
  428. RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
  429. RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
  430. //------------------------------------------------------------------------------------
  431. // Model 3d Loading and Drawing Functions (Module: models)
  432. //------------------------------------------------------------------------------------
  433. // Model loading/unloading functions
  434. RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
  435. RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
  436. RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
  437. RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
  438. // Mesh loading/unloading functions
  439. RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload vertex data into GPU and provided VAO/VBO ids
  440. RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
  441. RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
  442. RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
  443. RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
  444. // Material loading/unloading functions
  445. RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
  446. RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
  447. RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
  448. RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
  449. RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
  450. // Model animations loading/unloading functions
  451. RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file
  452. RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
  453. RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
  454. RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data
  455. RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
  456. // Mesh generation functions
  457. RLAPI Mesh GenMeshDefault(int vertexCount); // Generate an empty mesh with vertex: position, texcoords, normals, colors
  458. RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
  459. RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
  460. RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
  461. RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
  462. RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
  463. RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
  464. RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
  465. RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
  466. RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
  467. RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
  468. // Mesh manipulation functions
  469. RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
  470. RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
  471. RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
  472. // Model drawing functions
  473. RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
  474. RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
  475. RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
  476. RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
  477. RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
  478. RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
  479. RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, float size, Color tint); // Draw a billboard texture defined by source
  480. // Collision detection functions
  481. RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Detect collision between two spheres
  482. RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
  483. RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Detect collision between box and sphere
  484. RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 center, float radius); // Detect collision between ray and sphere
  485. RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 center, float radius, Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
  486. RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
  487. RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
  488. RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model model); // Get collision info between ray and model
  489. RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
  490. RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
  491. //------------------------------------------------------------------------------------
  492. // Audio Loading and Playing Functions (Module: audio)
  493. //------------------------------------------------------------------------------------
  494. // Audio device management functions
  495. RLAPI void InitAudioDevice(void); // Initialize audio device and context
  496. RLAPI void CloseAudioDevice(void); // Close the audio device and context
  497. RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
  498. RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
  499. // Wave/Sound loading/unloading functions
  500. RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
  501. RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
  502. RLAPI Sound LoadSound(const char *fileName); // Load sound from file
  503. RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
  504. RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount); // Update sound buffer with new data
  505. RLAPI void UnloadWave(Wave wave); // Unload wave data
  506. RLAPI void UnloadSound(Sound sound); // Unload sound
  507. RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
  508. RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
  509. // Wave/Sound management functions
  510. RLAPI void PlaySound(Sound sound); // Play a sound
  511. RLAPI void StopSound(Sound sound); // Stop playing a sound
  512. RLAPI void PauseSound(Sound sound); // Pause a sound
  513. RLAPI void ResumeSound(Sound sound); // Resume a paused sound
  514. RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
  515. RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
  516. RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
  517. RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
  518. RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
  519. RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
  520. RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
  521. RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
  522. RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
  523. RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array
  524. RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
  525. // Music management functions
  526. RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
  527. RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
  528. RLAPI void UnloadMusicStream(Music music); // Unload music stream
  529. RLAPI void PlayMusicStream(Music music); // Start music playing
  530. RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
  531. RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
  532. RLAPI void StopMusicStream(Music music); // Stop music playing
  533. RLAPI void PauseMusicStream(Music music); // Pause music playing
  534. RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
  535. RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
  536. RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
  537. RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
  538. RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
  539. // AudioStream management functions
  540. RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
  541. RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
  542. RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
  543. RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
  544. RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
  545. RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
  546. RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
  547. RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
  548. RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
  549. RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
  550. RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
  551. RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams