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- /*******************************************************************************************
- *
- * raylib example 04b - Texture loading and drawing a part defined by a rectangle
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- const char textLine1[] = "Lena image is a standard test image which has been in use since 1973.";
- const char textLine2[] = "It comprises 512x512 pixels, and was originally cropped from the centerfold";
- const char textLine3[] = "of November 1972 issue of Playboy magazine. The image is probably the most";
- const char textLine4[] = "widely used test image for all sorts of image processing algorithms.";
- InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading
-
- Color halfTrans = WHITE;
- halfTrans.a = 30;
-
- Rectangle eyesRec = { 225, 240, 155, 50 };
- Vector2 position = { 369, 241 };
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("LENA", 220, 100, 20, PINK);
-
- DrawTexture(texture, screenWidth/2 - 256, 0, halfTrans); // Draw background image
-
- DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image
- DrawText(textLine1, 220, 140, 10, DARKGRAY);
- DrawText(textLine2, 220, 160, 10, DARKGRAY);
- DrawText(textLine3, 220, 180, 10, DARKGRAY);
- DrawText(textLine4, 220, 200, 10, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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