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- /*******************************************************************************************
- *
- * raylib example 03c - Gamepad input
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
- Vector2 gamepadMove = { 0, 0 };
-
- InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input");
-
- SetTargetFPS(60); // Set target frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsGamepadAvailable(GAMEPAD_PLAYER1))
- {
- gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
-
- ballPosition.x += gamepadMove.x;
- ballPosition.y -= gamepadMove.y;
-
- if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
- {
- ballPosition.x = screenWidth/2;
- ballPosition.y = screenHeight/2;
- }
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY);
-
- DrawCircleV(ballPosition, 50, MAROON);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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