ex05b_rbmf_fonts.c 4.1 KB

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  1. /*******************************************************************************************
  2. *
  3. * raylib example 05b - raylib bitmap font (rbmf) loading and using
  4. *
  5. * This example has been created using raylib 1.0 (www.raylib.com)
  6. * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  7. *
  8. * Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
  9. *
  10. ********************************************************************************************/
  11. #include "raylib.h"
  12. int main()
  13. {
  14. // Initialization
  15. //--------------------------------------------------------------------------------------
  16. int screenWidth = 560;
  17. int screenHeight = 800;
  18. InitWindow(screenWidth, screenHeight, "raylib example 05b - rBMF fonts");
  19. // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
  20. SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading
  21. SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading
  22. SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading
  23. SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading
  24. SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading
  25. SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading
  26. SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading
  27. SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
  28. //--------------------------------------------------------------------------------------
  29. // Main game loop
  30. while (!WindowShouldClose()) // Detect window close button or ESC key
  31. {
  32. // Update
  33. //----------------------------------------------------------------------------------
  34. // TODO: Update your variables here
  35. //----------------------------------------------------------------------------------
  36. // Draw
  37. //----------------------------------------------------------------------------------
  38. BeginDrawing();
  39. ClearBackground(RAYWHITE);
  40. DrawTextEx(font1, "TESTING ALAGARD FONT", (Vector2){ 100, 100 }, GetFontBaseSize(font1)*2, 2, MAROON);
  41. DrawTextEx(font2, "TESTING PIXELPLAY FONT", (Vector2){ 100, 180 }, GetFontBaseSize(font2)*2, 4, ORANGE);
  42. DrawTextEx(font3, "TESTING MECHA FONT", (Vector2){ 100, 260 }, GetFontBaseSize(font3)*2, 8, DARKGREEN);
  43. DrawTextEx(font4, "TESTING SETBACK FONT", (Vector2){ 100, 350 }, GetFontBaseSize(font4)*2, 4, DARKBLUE);
  44. DrawTextEx(font5, "TESTING ROMULUS FONT", (Vector2){ 100, 430 }, GetFontBaseSize(font5)*2, 3, DARKPURPLE);
  45. DrawTextEx(font6, "TESTING PIXANTIQUA FONT", (Vector2){ 100, 510 }, GetFontBaseSize(font6)*2, 4, LIME);
  46. DrawTextEx(font7, "TESTING ALPHA_BETA FONT", (Vector2){ 100, 590 }, GetFontBaseSize(font7)*2, 4, GOLD);
  47. DrawTextEx(font8, "TESTING JUPITER_CRASH FONT", (Vector2){ 100, 660 }, GetFontBaseSize(font8)*2, 1, RED);
  48. EndDrawing();
  49. //----------------------------------------------------------------------------------
  50. }
  51. // De-Initialization
  52. //--------------------------------------------------------------------------------------
  53. UnloadSpriteFont(font1); // SpriteFont unloading
  54. UnloadSpriteFont(font2); // SpriteFont unloading
  55. UnloadSpriteFont(font3); // SpriteFont unloading
  56. UnloadSpriteFont(font4); // SpriteFont unloading
  57. UnloadSpriteFont(font5); // SpriteFont unloading
  58. UnloadSpriteFont(font6); // SpriteFont unloading
  59. UnloadSpriteFont(font7); // SpriteFont unloading
  60. UnloadSpriteFont(font8); // SpriteFont unloading
  61. CloseWindow(); // Close window and OpenGL context
  62. //--------------------------------------------------------------------------------------
  63. return 0;
  64. }