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- /*******************************************************************************************
- *
- * raylib test - Testing Heightmap Loading and Drawing
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- Vector3 position = { 0.0, 0.0, 0.0 };
-
- // Define the camera to look into our 3d world
- Camera camera = {{ 12.0, 10.0, 12.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing");
-
- Image img = LoadImage("heightmap.png");
- Model map = LoadHeightmap(img, 4);
- Texture2D tex = CreateTexture(img);
- UnloadImage(img);
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // ...
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- //DrawModel(map, position, 0.5f, MAROON);
- DrawModelEx(map, tex, position, 0.5f, WHITE); // Draw 3d model with texture
-
- DrawGrid(10.0, 1.0); // Draw a grid
-
- DrawGizmo(position, false);
-
- End3dMode();
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(tex); // Unload texture
- UnloadModel(map); // Unload model
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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