123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 |
- /*******************************************************************************************
- *
- * raylib test - Testing GetMouseWheelMove()
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib test - Mouse wheel");
-
- int positionY = 0;
- int scrollSpeed = 4; // Scrolling speed in pixels
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- positionY -= (GetMouseWheelMove()*scrollSpeed);
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawRectangle(200, positionY, 80, 80, MAROON);
-
- DrawText(FormatText("%i", positionY), 10, 10, 20, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
|