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- /*******************************************************************************************
- *
- * raylib example 06a - Color selection by mouse (collision detection)
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 400;
-
- Color colors[21] = { DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
- GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW,
- GREEN, SKYBLUE, PURPLE, BEIGE };
-
- Rectangle recs[21]; // Rectangles array
-
- // Fills recs data (for every rectangle)
- for (int i = 0; i < 21; i++)
- {
- recs[i].x = 20 + 100*(i%7) + 10*(i%7);
- recs[i].y = 40 + 100*(i/7) + 10*(i/7);
- recs[i].width = 100;
- recs[i].height = 100;
- }
-
- bool selected[21] = { false }; // Selected rectangles indicator
-
- Vector2 mousePoint;
-
- InitWindowEx(screenWidth, screenHeight, "raylib example 06a - color selection", false, "resources/mouse.png");
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- mousePoint = GetMousePosition();
-
- for (int i = 0; i < 21; i++) // Iterate along all the rectangles
- {
- if (CheckCollisionPointRec(mousePoint, recs[i]))
- {
- colors[i].a = 120;
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selected[i] = !selected[i];
- }
- else colors[i].a = 255;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- for (int i = 0; i < 21; i++) // Draw all rectangles
- {
- DrawRectangleRec(recs[i], colors[i]);
-
- // Draw four rectangles around selected rectangle
- if (selected[i])
- {
- DrawRectangle(recs[i].x, recs[i].y, 100, 10, RAYWHITE); // Square top rectangle
- DrawRectangle(recs[i].x, recs[i].y, 10, 100, RAYWHITE); // Square left rectangle
- DrawRectangle(recs[i].x + 90, recs[i].y, 10, 100, RAYWHITE); // Square right rectangle
- DrawRectangle(recs[i].x, recs[i].y + 90, 100, 10, RAYWHITE); // Square bottom rectangle
- }
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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