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- /*******************************************************************************************
- *
- * raylib [audio] example - Music playing (streaming)
- *
- * NOTE: This example requires OpenAL Soft library installed
- *
- * This example has been created using raylib 1.3 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
- InitAudioDevice(); // Initialize audio device
- PlayMusicStream("resources/audio/guitar_noodling.ogg"); // Play music stream
- int framesCounter = 0;
- float timePlayed = 0;
- //float volume = 1.0;
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- framesCounter++;
- // Testing music fading from one file to another
- /*
- if (framesCounter > 600) // Wait for 10 seconds (600 frames)
- {
- volume -= 0.01; // Decrement music volume level
- // When music volume level equal or lower than 0,
- // restore volume level and init another music file
- if (volume <= 0)
- {
- volume = 1.0;
- framesCounter = 0;
- PlayMusicStream("resources/audio/another_file.ogg");
- }
- SetMusicVolume(volume);
- }
- */
- if (IsWindowMinimized()) PauseMusicStream();
- else ResumeMusicStream();
- timePlayed = GetMusicTimePlayed()/GetMusicTimeLength()*100*4; // We scale by 4 to fit 400 pixels
-
- UpdateMusicStream(); // Update music buffer with new stream data
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
- DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
- DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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