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- /*******************************************************************************************
- *
- * raylib [core] example - Initialize 3d camera free
- *
- * This example has been created using raylib 1.3 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
- // Define the camera to look into our 3d world
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
- Vector3 cubePosition = { 0.0, 0.0, 0.0 };
-
- SetCameraMode(CAMERA_FREE); // Set a free camera mode
- SetCameraPosition(camera.position); // Set internal camera position to match our camera position
- SetCameraTarget(camera.target); // Set internal camera target to match our camera target
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(WHITE);
- Begin3dMode(camera);
- DrawCube(cubePosition, 2, 2, 2, RED);
- DrawCubeWires(cubePosition, 2, 2, 2, MAROON);
- DrawGrid(10.0, 1.0);
- End3dMode();
- DrawText("Free camera default controls:", 20, 20, 10, GRAY);
- DrawText("- Mouse Wheel to Zoom in-out", 40, 50, 10, DARKGRAY);
- DrawText("- Mouse Wheel Pressed to Pan", 40, 70, 10, DARKGRAY);
- DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 90, 10, DARKGRAY);
- DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 110, 10, DARKGRAY);
- DrawText("- Z to zoom to (0, 0, 0)", 40, 130, 10, DARKGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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