1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- /*******************************************************************************************
- *
- * raylib [core] example - Picking in 3d mode
- *
- * This example has been created using raylib 1.3 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
- // Define the camera to look into our 3d world
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
- Vector3 cubePosition = { 0.0, 1.0, 0.0 };
-
- Ray ray; // Picking line ray
-
- SetCameraMode(CAMERA_FREE); // Set a free camera mode
- SetCameraPosition(camera.position); // Set internal camera position to match our camera position
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- // NOTE: This function is NOT WORKING properly!
- ray = GetMouseRay(GetMousePosition(), camera);
-
- // TODO: Check collision between ray and box
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- Begin3dMode(camera);
- DrawCube(cubePosition, 2, 2, 2, GRAY);
- DrawCubeWires(cubePosition, 2, 2, 2, DARKGRAY);
- DrawGrid(10.0, 1.0);
-
- DrawRay(ray, MAROON);
- End3dMode();
-
- DrawText("Try selecting the box with mouse!", 240, 10, 20, GRAY);
- DrawFPS(10, 10);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
|