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- /*******************************************************************************************
- *
- * raylib [core] example - Mouse input
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
- int mouseX, mouseY;
- Vector2 ballPosition = { -100.0, -100.0 };
- //---------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- mouseX = GetMouseX();
- mouseY = GetMouseY();
- ballPosition.x = (float)mouseX;
- ballPosition.y = (float)mouseY;
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawCircleV(ballPosition, 40, GOLD);
- DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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