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- /*******************************************************************************************
- *
- * raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
- // Define the camera to look into our 3d world
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- Begin3dMode(camera);
- DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED);
- DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD);
- DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON);
- DrawSphere((Vector3){-1, 0, -2}, 1, GREEN);
- DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME);
- DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE);
- DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE);
- DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN);
- DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD);
- DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK);
- DrawGrid(10.0, 1.0); // Draw a grid
- End3dMode();
- DrawFPS(10, 10);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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