123456789101112131415161718192021222324252627282930313233343536373839404142 |
- #version 330
- in vec2 fragTexCoord;
- out vec4 fragColor;
- uniform sampler2D texture0;
- uniform vec4 tintColor;
- // NOTE: Add here your custom variables
- void main()
- {
- vec4 sum = vec4(0);
- vec4 tc = vec4(0);
- for (int i = -4; i < 4; i++)
- {
- for (int j = -3; j < 3; j++)
- {
- sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004) * 0.25;
- }
- }
-
- if (texture2D(texture0, fragTexCoord).r < 0.3)
- {
- tc = sum*sum*0.012 + texture2D(texture0, fragTexCoord);
- }
- else
- {
- if (texture2D(texture0, fragTexCoord).r < 0.5)
- {
- tc = sum*sum*0.009 + texture2D(texture0, fragTexCoord);
- }
- else
- {
- tc = sum*sum*0.0075 + texture2D(texture0, fragTexCoord);
- }
- }
-
- fragColor = tc;
- }
|