shapes_base.vs 381 B

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  1. #version 110
  2. attribute vec3 vertexPosition;
  3. attribute vec2 vertexTexCoord;
  4. attribute vec4 vertexColor;
  5. uniform mat4 projectionMatrix;
  6. uniform mat4 modelviewMatrix;
  7. varying vec2 fragTexCoord;
  8. varying vec4 fragColor;
  9. void main()
  10. {
  11. fragTexCoord = vertexTexCoord;
  12. fragColor = vertexColor;
  13. gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0);
  14. }