12345678910111213141516171819 |
- #version 110
- attribute vec3 vertexPosition;
- attribute vec2 vertexTexCoord;
- attribute vec4 vertexColor;
- uniform mat4 projectionMatrix;
- uniform mat4 modelviewMatrix;
- varying vec2 fragTexCoord;
- varying vec4 fragColor;
- void main()
- {
- fragTexCoord = vertexTexCoord;
- fragColor = vertexColor;
-
- gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0);
- }
|