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- #version 110
- uniform sampler2D texture0;
- varying vec2 fragTexCoord;
- varying vec4 fragColor;
- void main()
- {
- vec4 base = texture2D(texture0, fragTexCoord)*fragColor;
- // Convert to grayscale using NTSC conversion weights
- float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114));
-
- gl_FragColor = vec4(gray, gray, gray, base.a);
- }
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