base.vs 286 B

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  1. #version 330
  2. in vec3 vertexPosition;
  3. in vec2 vertexTexCoord;
  4. in vec3 vertexNormal;
  5. out vec2 fragTexCoord;
  6. uniform mat4 mvpMatrix;
  7. // NOTE: Add here your custom variables
  8. void main()
  9. {
  10. fragTexCoord = vertexTexCoord;
  11. gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
  12. }