shapes_base.vs 329 B

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  1. #version 330
  2. attribute vec3 vertexPosition;
  3. attribute vec2 vertexTexCoord;
  4. attribute vec4 vertexColor;
  5. uniform mat4 mvpMatrix;
  6. varying vec2 fragTexCoord;
  7. varying vec4 fragTintColor;
  8. void main()
  9. {
  10. fragTexCoord = vertexTexCoord;
  11. fragTintColor = vertexColor;
  12. gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
  13. }