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- /*******************************************************************************************
- *
- * raylib [audio] example - Module playing (streaming)
- *
- * NOTE: This example requires OpenAL Soft library installed
- *
- * This example has been created using raylib 1.5 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #define MAX_CIRCLES 64
- typedef struct {
- Vector2 position;
- float radius;
- float alpha;
- float speed;
- Color color;
- } CircleWave;
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
- InitAudioDevice(); // Initialize audio device
-
- Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
- YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
-
- // Creates ome circles for visual effect
- CircleWave circles[MAX_CIRCLES];
-
- for (int i = MAX_CIRCLES - 1; i >= 0; i--)
- {
- circles[i].alpha = 0.0f;
- circles[i].radius = GetRandomValue(10, 40);
- circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
- circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
- circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
- circles[i].color = colors[GetRandomValue(0, 13)];
- }
-
- // Load postprocessing bloom shader
- Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
- "resources/shaders/glsl330/bloom.fs");
- // Create a RenderTexture2D to be used for render to texture
- RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
- PlayMusicStream(0, "resources/audio/2t2m_spa.xm"); // Play module stream
- float timePlayed = 0.0f;
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- for (int i = MAX_CIRCLES - 1; i >= 0; i--)
- {
- circles[i].alpha += circles[i].speed;
- circles[i].radius += circles[i].speed*10.0f;
-
- if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
-
- if (circles[i].alpha <= 0.0f)
- {
- circles[i].alpha = 0.0f;
- circles[i].radius = GetRandomValue(10, 40);
- circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
- circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
- circles[i].color = colors[GetRandomValue(0, 13)];
- circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
- }
- }
- // Get timePlayed scaled to bar dimensions
- timePlayed = (GetMusicTimePlayed(0)/GetMusicTimeLength(0)*(screenWidth - 40))*2;
-
- UpdateMusicStream(0); // Update music buffer with new stream data
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(BLACK);
-
- BeginTextureMode(target); // Enable drawing to texture
- for (int i = MAX_CIRCLES - 1; i >= 0; i--)
- {
- DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
- }
-
- EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)
-
- BeginShaderMode(shader);
- // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
- DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
-
- EndShaderMode();
- // Draw time bar
- DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
- DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
- DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, WHITE);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadShader(shader); // Unload shader
- UnloadRenderTexture(target); // Unload render texture
-
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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