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- /*******************************************************************************************
- *
- * raylib [audio] example - Using audio module as standalone module
- *
- * NOTE: This example does not require any graphic device, it can run directly on console.
- *
- * [audio] module requires some external libs:
- * OpenAL Soft - Audio device management lib (http://kcat.strangesoft.net/openal.html)
- * stb_vorbis - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
- * jar_xm - XM module file loading
- * jar_mod - MOD audio file loading
- *
- * Compile audio module using:
- * gcc -c audio.c stb_vorbis.c -Wall -std=c99 -DAUDIO_STANDALONE
- *
- * Compile example using:
- * gcc -o $(NAME_PART).exe $(FILE_NAME) audio.o stb_vorbis.o -lopenal32 -std=c99
- *
- * This example has been created using raylib 1.5 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include <stdio.h>
- #include <conio.h> // Windows only, no stardard library
- #include "audio.h"
- #define KEY_ESCAPE 27
- int main()
- {
- unsigned char key;
-
- InitAudioDevice();
-
- Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
- Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
-
- PlayMusicStream(0, "resources/audio/guitar_noodling.ogg");
- printf("\nPress s or d to play sounds...\n");
-
- while (key != KEY_ESCAPE)
- {
- if (kbhit()) key = getch();
- if (key == 's')
- {
- PlaySound(fxWav);
- key = 0;
- }
-
- if (key == 'd')
- {
- PlaySound(fxOgg);
- key = 0;
- }
-
- UpdateMusicStream(0);
- }
-
- UnloadSound(fxWav); // Unload sound data
- UnloadSound(fxOgg); // Unload sound data
-
- CloseAudioDevice();
-
- printf("\n\nPress ENTER to close...");
- getchar();
- return 0;
- }
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